Wyatt Daniels
My Hero One’s Justice is not a poor offering, just a thoroughly uneven one that only the hardest-core Manga fans will be able to immerse themselves into. I enjoyed the fast-paced, accessible fighting with an art style that looks great in action, but everything around that gameplay leaves things to be desired.
Hollow Knight will stick with me for a while. It blends a Metroidvania and Dark Souls in near-perfect fashion. Its tight gameplay as well as its fantastic look and music immersed me into caring about a mysterious civilization of bugs. If "Soulsvainia" is a new sub-genre, then count me in. Also, count me in for the next thing that Team Cherry releases.
In spite of the wacky and colorful art design, Shikhondo: Soul Eater is a bland and unfulfilling experience. The gameplay is just okay, and there are no hooks that give this Flatline a heartbeat.
Candle: The Power of the Flame is a beautiful game with a charming and emotionally resonant story.
Riddled Corpses' solid gameplay and faithful "retro feel" mostly make up for a limited and sometimes disappointing progression system. It's likely to please those who don't mind grinding as well as those who enjoy a challenge – superficial and linear as it may be.
In this particular version of the Conan the barbarian, the world was too dull and unpolished to lure me in. The crafting system – while confusing – is unquestionably deep, which enabled me to build some cool things in an environment that offered no true variety or immersion.
With Pit People, Behemoth tried something new and was only partially successful. It has excellent art design, unique world-building and some truly funny moments, but the problems with its combat and structure hinder what could be a hit. Understandably, the game's weakest parts are those that the studio doesn't have much experience with.
Knights of Azure 2 was not an awful experience, just a thoroughly mediocre one. Combat is dull and simplistic; game performance lacks; many of its systems never amount to much and – its visuals are likely held back by the Vita, a device that westerners forgot about 5 years ago.
NHL 18 will satisfy hockey fans; that goes without saying. Its real achievement though is in its design, which will seamlessly teach and assist a player who knows nothing about hockey. They're likely to stick around too, because as it turns out, hockey is a blast in videogame form.
Many aspects of Time Recoil show potential, but the only part that is actualized is its gameplay. The typically confusing time-travel plot impedes enjoyment as does the randomness in levels, which nearly diminishes that stellar gameplay.
Feral Fury plays it safe in many ways, but it also plays well, runs well, and does enough to satisfy the roguelike enthusiast. It isn't crazy enough or unique enough to recommend to anyone who isn't already a fan of the genre, though. The laziness in the world-building was also a key disappointment.
Chromagun is videogame love letter to Portal, with an entirely different and unique puzzle mechanic. It may have made a bad first impression in its pre-release version, but eventually won me over. It's a game I have a lot of confidence in recommending to puzzle game fans.
Despite the outside-the-box premise and the unboxing mechanic, this package is a by-the-numbers platformer with a few rough edges. 'Feel' is a huge part of a platformer and in that regard, Unbox: Newbies Adventure is fine for the majority of the time, that is, until the physics decide to freak out.
Prison Architect allows for freedom and creativity with its deep simulation systems and the multitude of player options. Players may become surprisingly invested in their prison and in their prisoners, something that can only be achieved by letting them mess with every small detail.
The town of light does some really unique and innovative things for the horror genre but its adventure game aspects are simultaneously mundane and confusing. Still, its real-life horrors stick with you longer than the more fantastical and gruesome images that are commonly seen in other games.
Portal Knights certainly takes inspiration from Minecraft, but does enough different to stand on its own. It's procedurally generated environments and visuals impress the most, which make for a nice laid-back adventure.
At times I could see the appeal, but there's just too many core problems with this game to recommend it to anyone who hasn't already immersed themselves in the series. The mixture of boredom and confusion made me wish I was doing just about anything else.
When I started playing Talent Not Included, I was blown away by its tight controls and stage setting. Towards the end, I was still enjoying it, but my enthusiasm waned considerably compared to where it once was. Still, its unique presentation and complementary design does make for a good time.
Troll and I was a miserable experience in just about every way imaginable. There are technical problems abound and the sum parts of its design baffle. Don't play it out of curiosity, you won't enjoy it.
Typoman: Revised creates a unique and clever experience that ends just in time to salvage a positive experience. The game may not be perfect, like Limbo, but it still looks and plays great, has a message that resonates, and is a genuine surprise in its own right.