Feral Fury plays it safe in many ways, but it also plays well, runs well, and does enough to satisfy the roguelike enthusiast. It isn't crazy enough or unique enough to recommend to anyone who isn't already a fan of the genre, though. The laziness in the world-building was also a key disappointment.
Chromagun is videogame love letter to Portal, with an entirely different and unique puzzle mechanic. It may have made a bad first impression in its pre-release version, but eventually won me over. It's a game I have a lot of confidence in recommending to puzzle game fans.
Despite the outside-the-box premise and the unboxing mechanic, this package is a by-the-numbers platformer with a few rough edges. 'Feel' is a huge part of a platformer and in that regard, Unbox: Newbies Adventure is fine for the majority of the time, that is, until the physics decide to freak out.
Prison Architect allows for freedom and creativity with its deep simulation systems and the multitude of player options. Players may become surprisingly invested in their prison and in their prisoners, something that can only be achieved by letting them mess with every small detail.
The town of light does some really unique and innovative things for the horror genre but its adventure game aspects are simultaneously mundane and confusing. Still, its real-life horrors stick with you longer than the more fantastical and gruesome images that are commonly seen in other games.
At times I could see the appeal, but there's just too many core problems with this game to recommend it to anyone who hasn't already immersed themselves in the series. The mixture of boredom and confusion made me wish I was doing just about anything else.
When I started playing Talent Not Included, I was blown away by its tight controls and stage setting. Towards the end, I was still enjoying it, but my enthusiasm waned considerably compared to where it once was. Still, its unique presentation and complementary design does make for a good time.
Typoman: Revised creates a unique and clever experience that ends just in time to salvage a positive experience. The game may not be perfect, like Limbo, but it still looks and plays great, has a message that resonates, and is a genuine surprise in its own right.