Alex Neeler
Shiness: The Lightning Kingdom is a rare gem that captures the feeling of early PS2-era RPGs such as Dark Cloud and Grandia II while bringing it's own brand of modern to the table. The game certainly isn't perfect and the technical cracks most definitely show, but the things it tries to do well, it succeeds.
So much of Tyranny is enveloped in player choice, however the decisions you’ll have to make along the way will probably feel very different than what you may be used to. More often than not, players will be forced into situations where they’ll stare directly into the depths of their own depravity.
Think of the most generally “anime” thing you can. Odds are BlazBlue: Central Fiction will come close to or even beat it.
Blade Arcus from Shining is one of the best games to pick up if your interested in learning or teaching someone how to play a traditional 2D anime fighter. The simple mechanics and beautiful visuals are enough to keep someone enticed long enough to feel adequately comfortable to move onto more popular and complex fighters.
At its worst, The King of Fighters XIV feels like a game of missed opportunities loaded to the brim with potential and at its best, an incredibly well-built fighter that is sure to please longtime fans of the series and veteran fighting game players alike. Even though the game feels bogged down by a poorly constructed story, weak character models, and a slightly off putting over-pandering to new players, there is still so much about KOF XIV that feels genuine and unique.
At its core, Infinium Strike is a game of learning, devising, and applying. And while the story is pretty laughable and 30 missions feels a bit too short, the gameplay definitely feels crisp and well thought out.