John Little
- Silent Hill 2
- Total War: Shogun 2
- Doom 3
John Little's Reviews
There's not much in the way of story to talk about (a cat decides to play a video game of itself saving ducks, what more do you want?), but the gameplay is solid all round. The aesthetic is cheery and exciting, the music pumping and catchy, and there is enough content to keep you going.
A sequel that expanded and improved in all the right places, and avoided the temptation of fixing things that weren't broken.
Generally speaking, it's a great tower offence game. There are some fun objectives in the levels and the mixture of juggling abilities, your squad's set-up and their direction is quite a thrilling challenge, which makes for some very satisfying gameplay.
Fetch is a great character, with an interesting back-story. The gameplay is solid and addictive, and with the inclusion of the arenas and challenges there is a decent amount of content on offer.
I'm ambivalent about its intentional uselessness as a means of creating humour, and the objective consequences of this. It's a game that succeeds at being defective – take from that what you will.
It's all a great big, quirky, hallucinogenic trip, filled to the brim with charm and potential. But, unfortunately, the game's endearing qualities accentuate my one criticism of it – it just isn't long enough.
Wayward Manor, despite offering some cheap thrills, is irrefutably unpolished and lacks the variation, complexity and challenge that could have made this game a genuine treat.
The game's positive elements shine through, but I can't help feeling annoyed at the poor attempts to diversify the content; made even more frustrating when the game ends at only 3 hours, with virtually no reason to replay it.