Iron Fish looked promising all the way up until its release. A mixture of underwater exploration and spooky thriller mystery. There was plenty of potential here. However, sloppy gameplay design and tedious, frustrating mechanics ultimately let it down.
A basic action RPG that's not without it's charm. Boss fights are an interesting mix of action and bullet hell, however the rest of the game is simplistic and becomes tedious. Players who aren't already familiar with other Touhou games may find this difficult to get in to.
It’s a pretty good concept and theme, and the most stand out feature of Tom vs the Armies of Hell is its sense of humour surrounding this. The writing is top notch, and the narrated cut scenes I found to be a surprising hit. It’s a shame the actual gameplay sections only feature text dialogue,
I found the tone was dropped a touch due to the shooting sections, and some of the more frustrating dialogue and choices created a rather chaotic experience. It’s also a damn shame that the game holds back on the investigations, since they're the best thing about this series. Hopefully episode three will be a little less silly and start playing to its own strengths.
Sitting at an hour and a half with little replayability, it's a struggle to recommend. I did enjoy the story, and the gameplay shows some creativity, but it has an air of lacking content and unfinished design, and at £6.99 I'm not sure it's worth it.
The positives almost make up for the negatives, but the game lets itself down in one crucial area. It's way too short. A shame because the puzzling and exploration is good enough to warrant more of it, and the title is mostly pretty enjoyable and engaging.
The Mooseman is a solid, short adventure with an interesting aesthetic and subject. It will be a bit simplistic for some people's liking, but if you can get past that (and the abstract nature of the narrative) then the game's presentation of this curious ancient mythology is sure to hold your interest.
Yonder had the potential for a lot, but ultimately disappointed in the key areas of farming and crafting. There needed to be more in this game. As it is, it's enjoyable as a casual resource/management adventure, but not much else.
Leaving Lyndow initially sets a worrying proposal. An exploration game (read: walking simulator), and a run time of less than an hour. But there’s more to Leaving Lyndow than you may initially think, and ultimately it does what it does pretty well.
Lumo has bags of charm, and I’m actually quite impressed with the overall presentation and the variety of puzzles and platforming challenges, but it’s very hard to forgive for those clunky, inaccurate moments. The game became less enjoyable the more I played it, and the knowledge of that destroys any enthusiasm I might have had for playing it again
If the game was a bit more forgiving then the changing level mechanics and hyper presentation wouldn't be a problem, but unfortunately it isn't. It's bloody tough, and there are no difficulty options to alleviate this. But I don't know, maybe I'm just a noob and can't handle the stress. Maybe those rhythm elite will find a challenge here that they can't find elsewhere. Because otherwise the game is pretty solid.
I think the game has some unique spins on the episodic adventure genre. The shooting is a bit simplistic, but definitely adds some excitement; and I cannot wait to do some more investigating. It's just a shame the rest of the game is a little bland.