- Silent Hill 2
- Total War: Shogun 2
- Doom 3
John Little's Reviews
The Mooseman is a solid, short adventure with an interesting aesthetic and subject. It will be a bit simplistic for some people's liking, but if you can get past that (and the abstract nature of the narrative) then the game's presentation of this curious ancient mythology is sure to hold your interest.
Nightfall continues the shadow based stealth of the original Aragami, providing a generally well made expansion. However it's brevity is an issue, and ultimately the game doesn't offer anything new or interesting.
For those that enjoy the lore and want to experience a 40K game in this genre, then you aren’t going to find it elsewhere, and it’s not a bad game. It is enjoyable despite its missteps, and has improved beyond the original release, with Streum On Studios showing they are/were committed to Deathwing’s idea and supporting it post release.
Dragon's Crown Pro offers upgraded visuals and some nice audio options as a remaster, however for returning fans there isn't any special reason to go back for this. For others, however, this is the definitive version of a very enjoyable and stylish side-scrolling fantasy brawler.
An overall improvement and evolution of its predecessor Stories: The Path of Destinies. Omensight provides an exciting groundhog day style narrative which doesn't get tedious despite its repetition. Some challenging and swift combat sees you through, and an interesting and nicely designed world easily engages, despite some cringey dialogue.
An excellent and unique tower defence, combining lane strategy and shooter gameplay to great effect.
This episode still feels somewhat of a run up to get the story and mechanics going, but if you enjoyed the first episode there is reason to continue, just don’t expect things to progress too much yet.
The Council successfully innovates on what has frankly become a bit of a tired genre in my opinion, but more importantly, how they have innovated works well and is enjoyable and adds value.
Frustrating in a few ways, but Kingdom Come is clearly a labour of love. An ambitious and impressive historical RPG with some deep combat and mechanics.
Mindless fun is the biggest selling point, and though I had hoped for some more weapons to play with and better level variety, Tesla vs Lovecraft is still a riotous twin stick shooter.
Chuchel is a casual game with enough variation and challenge to engage an audience beyond children. He’s a funny little character and the world is intriguing and joyously bizarre.
It’s intriguing and interactive enough to hold your attention, and I suppose the fact that I wanted more by the end is a good sign as well as a bad one. But if you’re interested in a thrilling but short sci-fi story, then The Station could be for you.
Clunky movement and harsh difficulty ultimately let this down, but there’s a strong story here with some creepy and creative designs. A worthwhile experience if you like this style of game, but prepare yourself for some frustration along the way.
Bedtime Digital have created another whimsical adventure, and despite some genericism here and there, the musical theme ultimately makes it.
The original Knack was troubled, to say the least. A lame story, tedious and simplistic gameplay, and a bizarre difficulty curve. A sequel was an odd choice, but thankfully it seems the mistakes have been learned from and the final product is better in just about every way.
Ys VIII: Lacrimosa of Dana is an exhilarating and extensive experience, which fans of the franchise, and just fans of action RPGs in general, absolutely need to play.
The game had a lot of potential and some really cool ideas, but it messes up so badly with the janitor and some clunky design that it’s virtually irredeemable.
Perhaps not as heavy as Gone Home, but Tacoma still provides an intriguing and emotional experience, and with the addition of 3D recordings to view and explore, the game offers up a unique take on the genre.
Yonder had the potential for a lot, but ultimately disappointed in the key areas of farming and crafting. There needed to be more in this game. As it is, it's enjoyable as a casual resource/management adventure, but not much else.
RiME had a rocky road to release, but thankfully the final product was worth the wait. A beautiful world with an emotionally affecting story and some fun gameplay. Not without its issues, but a solid adventure game nonetheless.