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Joanna Nelius

PennyDeath

Favorite Games:
  • What Remains of Edith Finch
  • Life is Strange
  • The Vanishing of Ethan Carter

29 games reviewed
72.4 average score
72 median score
65.5% of games recommended

Joanna Nelius's Reviews

Joanna is a recent addition to the Marooners' Rock reviews team and former Lead Reviews for OnlySP. She loves games that read like a novel and plays as much sci-fi and horror she can get her hands on.

Hell is Empty was satisfying in the sense that it delivered something out of the pages of a crime drama, but as far as keeping continuity with itself and with the original game, the episode left much to be desired. These first two episodes leave such a strong emotional resonance that stick around long after they end and, unfortunately, episode three isn't on par.

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Apr 15, 2016

It could be my own fault for not preparing well enough, or maybe I’m an awful player, but I would not recommend – at all – playing through Automatron at level 15.

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6 / 10.0 - Mulaka
May 20, 2018

Tarahumara mythology is fascinating—just the break I needed away from the Skyrims and World of Warcrafts of the fantasy genre. I might never have learned about the Tarahumara and listened to an indigenous language for the first time. But, Mulaka stretches a bit too long for my taste.

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Mar 6, 2016

Using various narrative and visual devices, The Town of Light serves as an interactive historical textbook. With roughly 2-3 hours of gameplay, it covers a lot of ground in a short amount of time, yet its execution seems to cloud its intention.

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But your immediate problem is not an angry client who did not receive his plasma cutter on time; a ship crash lands on your property. Inside is one broken robot and two surprises that throw your entire view of the world into chaos. Police immediately surround the area and close in to disintegrate you — you have seen too much. An EVP grenade falls from… you’re not sure where, overloading the circuits of the police and yourself. What follows is a surprising turn of events that sends you on an impromptu investigation to explore different parts of the city to help a small band of rebel robots whose primary function is to discover “the truth.”

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5 / 10.0 - Slain
Mar 28, 2016

Instead of headbanging gleefully as I progressed from level to level, I found myself banging my head on my keyboard.

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Aug 27, 2016

You’ll navigate your way through twisted hallways of heavy machinery, elevators, and a few monsters and monstrosities. What little glimpses you get of the world above, they are nothing more than big teases. You want out? Nope, sorry. You’re stuck in a quarry. Oh, you really want out? We’re going to lock every single exit to the surface. It would be appropriate to place a placard at the entrance to the mine that read “Abandon all hope, ye who enter here.”

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Sep 26, 2016

The overzealous difficulty of Fallout 4′s DLCs is no exception this time around; the Nuka World radio signal won’t auto-trigger until you are at least level 30. Don’t start at level 30. Just don’t. If you haven’t hit at least level 50 by now, take the time to get there; the unbalanced level-scaling that gave Automatron and Far Harbor their “quirks” is back to kill your stash of stimpacks and ammo. Combine that with a narrative that lacks depth and meaningful decisions, Nuka World might fall below your expectations, but still provides many hours of game play to unlock a plethora of secrets and rewards.

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4.4 / 10.0 - Past Cure
Mar 19, 2018

Without a central idea to fall back on, Past Cure is just an unorganized mess.

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