With the context of the preceding 25 or so hours of Life is Strange, the game proverbially hits you in right in the feels like many of the memorable moments of Life is Strange. It really is a wonderful send off for the characters of Max and Chloe, even if we had their story wrapped up almost three years ago.
Much like the original Life is Strange, Before the Storm’s concluding episode missed the high marks of the rest of the series but still provided a satisfying ending. A more poetic writer might say that Life is Strange is about the journey rather than the destination.
The short in-game timeline and having to build the world inside the established Life is Strange canon would probably be too much for most devs to handle yet Deck Nine has built amazing characters and relationships inside their own little bubble in Arcadia Bay
Old Time Hockey is every bit as good off the ice as it is bad on the ice. They get the romanticized homage to Slap Shot and the pre-helmet rough-and-tumble hockey of the 1970s perfect. The romanticized homage to 90s arcade hockey games doesn’t just miss the net. It’s over the glass and out of play.
Telltale had a chance to breathe a little new life into their take on The Walking Dead by introducing new characters and a new story. However, it felt like Telltale took this approach because they were lost as to how to handle Clementine with a baby as the player character. It doesn’t help that you’re more interested in Clem if you played the last two seasons so you mentally push Javi to the side anyway.
Much like Dontnod succeeded despite their inexperience, Deck Nine has managed to pull off a fantastic start to their own addition to the Life is Strange universe and Chloe’s tale.
Batman has gotten off to a promising start and has a pretty unique premise but there is still six or seven hours left to play. However, it feels largely the same as every other Telltale game and has technical issues like most Telltale games.
You can say many things about Death Road To Canada but one of those things has to be that it’s a good game. Sure, I feel like I’ve played this game before but I also feel like this is the best take on the roguelike-like zombie survival genre.
It’s clear that a lot of time and effort went into what is presented to us as a game. The issue I keep coming back to is that none of it made any sense. None of it meant anything. If all of these disparate environments and puzzles could have been brought together along the way or at the end in a cohesive story, I would certainly give it a better score.