Gabriel Jones
Crimson Room Decade is an interesting little experiment, but it lacks content. Granted, an alternate version of the game that has hundreds of puzzles wouldn't be ideal, either. Still, it really feels like more could have been done with the concept. A few clever ideas just aren't enough for this game to receive a recommendation.
Blade Arcus from Shining: Battle Arena is a thoroughly solid fighter with some great twists on the formula, but it's hamstrung by an unbalanced roster. The lack of a player-base also hurts its long-term appeal. After seeing each character's storyline to the end, there isn't much else to do, aside from practicing for fights that may never happen. Still, if 2D fighter fans are willing to look past these issues, then there's a really decent title to be had.
RIVE is, without a doubt, one of the finer action games released this year. It strikes the right balance between focused, but also playful. The player will be thrust into a constant variety of intense scenarios, all more difficult than the last, but only rarely will they even think, "That was a little unfair." There are plenty of ways to approach each situation, and there's room to experiment with weapons or exploit the enemy AI. The difficulty is well balanced, and the campaign is fluff free. Even the water section is good, and those hardly ever work in video games.
All in all, Zenith's shallow combat and lack of replay value would have been easy to ignore if the game had delivered on its promise of humour. Instead, there are tons of jokes, but most of them miss the mark. After a long enough period of time, the bad jokes stack themselves to the ceiling, and then topple over. This creates what can only be described as an apocalyptic level of misery. Whatever interesting qualities Zenith had to offer are buried, and the player is left sitting in uncomfortable silence. Suddenly, ten hours feels like an eternity.
Dear Esther's appeal is directly tied to the player experiencing it. While it is a masterclass in graphics and sound, the game itself is practically a blank slate. It's like a puzzle with only a handful of pieces. The player isn't obligated to put it together, and they're not in the wrong if they choose to ignore it entirely. Still, this is a uniquely bold experience that pushes the medium in new directions. There are people out there thinking about it, asking questions, and really exploring what they just experienced. That is what's most important.
There is enjoyment to be found in Run Run and Die. The plethora of issues is so bad that they're liable to shock gamers into fits of laughter. All they'll be able to think about is how a video game with such a simple concept could fail so spectacularly. Sometimes the camera will shift to an impossible angle, or the penguin will die unfairly, and it is absolutely hilarious. This game might make for a fun prank to play on friends, or to create a reaction video for a YouTube channel. If that doesn't sound appealing, then stay far away from Run Run and Die.