Jan Lemuel Goyeneche
A New Frontier was able to deliver the first two episodes beautifully and gracefully, and although it may have some issues regarding its gameplay, it still has its fair share of plot twists that’ll surely leave you surprised, and your jaws hanging...
Everything in Shadow Tactics is just so refreshing (and challenging that’ll ultimately get you frustrated, but will still make you play the game because you really want to know what’ll happen next, too), and it is really a huge surprise to me that such game still exists during this time of generic triple A titles.
Duke Nukem 3D – 20th Anniversary World Tour was able to give me a good time (and several frustrations), but I can’t say the price for the game is as good as the game itself right now. It’s currently at 10$ on the Steam, which is really not that big, but judging by how the game works I’d say it’d be best if you’d wait for a sale (for about 15%-25% off, I guess).
But even with the admittedly enjoyable boss fights, all the letdowns of Mutants in Manhattan gave me an impression that this was just another rushed game. The mechanics were simple to understand; but it surely lacked the local co-op mode, and missing the satisfying achievement that each hack n' slash / beat 'em up game should always have.
I personally love the idea about how the developers used this instead of showing us what has happened during the apocalypse, since it adds more drama to the game. The game showcases each character's trait, depending on what predicament they're in. The idea of "how the people would react/feel about the tragedy" is certainly the strongest point in this game. The gameplay's simple feel makes it a bit boring and lackluster, though, since you can't run and there aren't really any other mechanics present in the game, but you won't be able to deny that the game's story would most certainly be aesthetic.
Telltale makes the best stories when it comes to the The Walking Dead series. Not only that, they managed to also keep up with their other titles. Michonne isn’t an exception from that, either. The game was action-packed, decision-packed (pun intended), touching and even heart-breaking. It is also full of twists (as always, Telltale. As always), so it really got me on the edge of my seat. The game surely, well, made sure that the player would be interested, from the very start, until the very end.
The story-telling in this game is actually really beautiful, and it'll always hold a special place in my heart (it'll also always remind me that a great story doesn't always really have to have a happy ending. Rather, a great story is when everything said would make sense, and that everything in it would teach you a lesson after the story's been done). Although some may have a lot more questions as to what happened to this part, of if that part really ended that way, it seems to me that the game has proven its point, and that it succeeded in delivering on what it intended to deliver.
The game may confuse you with its mechanics and gameplay, but the real beauty within NO THING is its story. It’s about the beauty of ‘illusion’. It was set in a totalitarian world, after all. No matter what path (or platform) you choose to go with in this game, it will always bring you to the same place where you’re supposed to head. That’s the beauty of illusion. That’s the beauty of choices. Ultimately, that’s the beauty of this game.
Victor Vran is a great game to kill-time — since you have to keep on dodging, attacking, picking up loots, activating regeneration statues and the sort — and is really fun once you get the hang of it. It's got a lot of potential, too. Maybe balancing out the scaling system would be great. Graphics is solid, really made an impression on me. The fun and challenging aspect of Victor Vran covers what seemed to lack in its narrative.