John Matthew Fernandez
Let us have a quick recap. You run a mercenary company, and you need money to run it properly. To get the money, you have to do combat missions with Mechs. These missions are hazardous and could mean losing money from dead pilots and destroyed Mech. Honestly, BattleTech is a harder game overall and I love it. The challenge in XCOM was dealing with limited resources, time and RNG. BattleTech is dealing with accounting and RNG.
That aside, Destiny 2 is a good fun game. I do hope Bungie decides to release more content in between major DLC expansions, but they seem to have learned from their first folly. You may experience some performance issues on PC and there is a bit of a roulette going on with the anti-cheat. I would not let it stop you from purchasing another wise amazing game that should have been on PC in the first place also. Destiny 3 please come to PC also.
Dawn of War 3 is confusing. It revives the old ideas of Dawn of War 1, but does it pretty badly. It completely removes the ideas from Dawn of War 2 because it is too uncontrollable for e-sports.
Yakuza 0 is unique in that you do not need any introduction to the series to enjoy it, it is a prequel after all.
Call of Duty: Infinite Warfare is beyond odd. Two-third of the experience is pretty good, the remaining one-third leaves much left to be desired. The next Call of Duty should focus more on adding gameplay onto the multiplayer, in my opinion.
Forza Horizon 3 is rather a strange one. It sits in its own category as a racing game genre, but is somewhere in between the arcade and simulation type of games. It’s not similar to iRacing, Project Cars, Need for Speed or Burnout — it is what it is. Forza Horizon 3 is a good game that’ll guarantee you a fun time.
That said, Battlefield 1 is posed to be the best multiplayer experience this 2016. It has brought back the uniqueness that made Battlefield special in the first place that was missing the past couple games: a sense of complexity and realism.
The best way to explain ReCore is that it's a game that has the fundamentals of an action platformer nailed, but just to add more "purpose" is walled off at every turn by a progress gate. Give me my fetch quests, I would kill 15 robots, as long as I do not ever need to see a Prismatic Orb ever again.
Just Cause 3, if we were to go back several years, would have been a pretty darn good game. I mean just look at your predecessors. The problem lies in it being released in 2015, and the rules that made up open world sandbox games has changed pretty dramatically. Worlds are not just worlds for your chaos, but an interactive experience. It is too simple.
The game probably would have benefited by just being a mobile game, as it does not stand well in what is expected from a PC game, but there are still design choices which come into question anyways. It does not take full advantage of what the narrative has to offer, and while it is limited by it, the game still is a mess of various ideas. If you want to experience the story of Eisenhorn that badly, this might be for you, but it is not going to win any new customers for Games Workshop’s beloved franchise.
Total War: Warhammer is more like that starting set you get in the tabletop, you start with it, you play it to death then you start expanding and getting the other parts of the game. It is a good base which more can be built and expanded upon, and with the planned list of expansions being very long and the active modding community, there is no doubt the game will eventually get to be a great game.
Tastee: Lethal Tactics, it is tasty and lives up to the game being lethal. A game that fits into being a case of hard fun, and rewards those with a lot of patience and clairvoyance.
Battlefleet Gothic: Armada hits a soft spot in my heart. It requires patience and mastery. Add that with superb writing and voice acting, amazing visuals powered by Unreal Engine 4, and very resounding sound effects, Tindalos did an amazing job in bringing this property of Games Workshop to life.
While it does a lot of things correct and brings back nostalgia from yesteryear’s action platformers, Rogue Stormers is far from perfect. It has fun gameplay and a unique combination of rogue-like and old-school, along with bringing back of almost long gone features like local cooperative play, but the way how the game handles item drops, the long grind for even early levels, and the lack of save points after each level can be frustrating to some people. The game is a mix bag, and not for everyone. Personally, I will try and try again, but I do have my limits.
Needless to say, although the game has some issues with some mechanics, namely stealth, and on launch it had a lot of performance issues, with Workshop integration and the Fireaxis working hard to optimize the game, it is a solid game.
I would recommend this game if you want a space experience that you can have by yourself, with friends or with people you meet along the way. While not as big or feature laden like EVE Online or the upcoming ambitious Star Citizen, Elite: Dangerous is a satisfying experience that fills the void of a space simulator game, yet has an easier to climb learning curve and requires less time investment (and is already released). The game is not for everyone though, especially those expected a space combat game or cannot stand grinding for money.
In conclusion, Cities: Skylines fills the void that the recent Sim City failed to live up to, and even with its short comings, it is a good city-building game and is one of the best in recent years.