John Matthew Fernandez
Let us have a quick recap. You run a mercenary company, and you need money to run it properly. To get the money, you have to do combat missions with Mechs. These missions are hazardous and could mean losing money from dead pilots and destroyed Mech. Honestly, BattleTech is a harder game overall and I love it. The challenge in XCOM was dealing with limited resources, time and RNG. BattleTech is dealing with accounting and RNG.
That aside, Destiny 2 is a good fun game. I do hope Bungie decides to release more content in between major DLC expansions, but they seem to have learned from their first folly. You may experience some performance issues on PC and there is a bit of a roulette going on with the anti-cheat. I would not let it stop you from purchasing another wise amazing game that should have been on PC in the first place also. Destiny 3 please come to PC also.
Call of Duty: Infinite Warfare is beyond odd. Two-third of the experience is pretty good, the remaining one-third leaves much left to be desired. The next Call of Duty should focus more on adding gameplay onto the multiplayer, in my opinion.
Forza Horizon 3 is rather a strange one. It sits in its own category as a racing game genre, but is somewhere in between the arcade and simulation type of games. It’s not similar to iRacing, Project Cars, Need for Speed or Burnout — it is what it is. Forza Horizon 3 is a good game that’ll guarantee you a fun time.
The best way to explain ReCore is that it's a game that has the fundamentals of an action platformer nailed, but just to add more "purpose" is walled off at every turn by a progress gate. Give me my fetch quests, I would kill 15 robots, as long as I do not ever need to see a Prismatic Orb ever again.
Just Cause 3, if we were to go back several years, would have been a pretty darn good game. I mean just look at your predecessors. The problem lies in it being released in 2015, and the rules that made up open world sandbox games has changed pretty dramatically. Worlds are not just worlds for your chaos, but an interactive experience. It is too simple.
The game probably would have benefited by just being a mobile game, as it does not stand well in what is expected from a PC game, but there are still design choices which come into question anyways. It does not take full advantage of what the narrative has to offer, and while it is limited by it, the game still is a mess of various ideas. If you want to experience the story of Eisenhorn that badly, this might be for you, but it is not going to win any new customers for Games Workshop’s beloved franchise.