Harriet Keers
Although Marooners is fun, it's limited. Once you've played it a few times, the novel concept of spontaneously switching between mini-games becomes familiar and quite frankly, a little bit dull. It's a great choice if you have a spare few minutes with your mates, but its lack of content can't really compete with some of the bigger party games on the market.
What it lacks in story, Arms makes up for it in style, character and utilisation of the Nintendo Switch's bells and whistles.
[Emily Wants to Play] achieves what it sets out to do fantastically – scare the absolute bejesus out of you
[Chronicles of Teddy] is a superb choice if you're looking to immerse yourself in something fantastical
Remember when you mindlessly ran over throngs of pedestrians on GTA 'just because'? Now you can do that with zombies!
This unique, joyful and generally jolly soundtrack compliments the aesthetics of the game perfectly
There's nothing more satisfying than hearing the tell-tale victory cackle of a thief and being able to turn to your friend and tell them to suck it
No amount of pretty can make up for the repetition of dying for the twentieth time
Offering a rich atmosphere and meaty philosophical concepts. . . Everybody's Gone to the Rapture paints a different kind of doomsday to all preceding incarnations
It's no wonder that Frogmind won so many awards for the mobile incarnation of this game
Easily the best aspect of Hohokum is the euphoric joy you feel when you find something new, whether it's a kaleidoscope-style colour show, a gateway to a different dimension or simply a funny sound