Wesley Scott


15 games reviewed
70.7 average score
70 median score
40.0% of games recommended
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60% - Jydge
Oct 19, 2017

In the end, this Jydge has been found guilty of conspicuous padding and needless repetition, and my sentence will see it placed in a comfy resort prison with all the other decent games when it could have walked free this very day as one of the good ones.

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6 / 10 - We Are Chicago
Feb 9, 2017

It's too bad that its production values and general lack of polish keep it from ever achieving a proper moment of emotional transcendence… but there's enough earnest desire to show you the world through a glass darkly that We Are Chicago isn't without value.

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8 / 10 - I Am Setsuna
Jul 19, 2016

This is almost certainly the fanboy in me talking but I Am Setsuna deserves more

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Frogwares' past Sherlock Holmes games… have always been unexceptional interpretations of the world's most exceptional detective, at times displaying some moments of brilliance, but mostly held back by their ineptitude and desire for safety

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8 / 10 - Duelyst
Jun 4, 2016

From a presentation standpoint, Duelyst is beautiful in its relative simplicity, though a bit thematically confusing

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5 / 10 - Kill to Collect
Apr 25, 2016

[Kill to Collect] is a single-screen arena brawler, after all, and the exclusion of [local co-op] in favor of online only co-op absolutely baffles me, especially when the mechanics make a well-coordinated team absolutely essential

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Mar 20, 2016

When playing with others the visual prompts used to co-ordinate skill use and crystal surges are masterful, and should be taken note of by any developer looking to create a modern multiplayer game without voice chat

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Feb 2, 2016

The world of Gransys is certainly not as large as Skyrim nor as dense as From Software's Souls series, but it feels lived in and filled with sights and mysteries that beg you to step outside your comfort zone

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8 / 10 - Pony Island
Jan 25, 2016

In an attempt to frame the antagonistic nature of the designer/player dynamic and ask why a game can't be simple, uncomplicated fun, Mullins has saddled his creation with an incredibly tedious third act

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Jan 13, 2016

Image & Form should be commended for rewarding players seeking a challenge without penalizing those just looking for a good time

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