Steve Watts


117 games reviewed
73.3 average score
70 median score
57.3% of games recommended
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May 26, 2020

Minecraft Dungeons is a welcoming dungeon-crawler entry point for newcomers and a lighthearted throwback for veterans.

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Apr 22, 2020

Trials of Mana adds modern hooks to an obscure classic JRPG, but fluid combat is held back by some frustrating choices.

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Sep 13, 2019

Nintendo Switch gets a mech game with depth in both combat and worldbuilding.

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6 / 10 - SolSeraph
Jul 12, 2019

SolSeraph is a clear homage to ActRaiser, but some of the areas where it forges its own path put a damper on its potential.

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Bloodstained: Ritual of the Night suffers on Nintendo Switch due to distracting technical issues.

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4 / 10 - Giga Wrecker
May 3, 2019

Game Freak's ambitious puzzle-action platformer has a neat hook that never quite comes together.

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Jul 24, 2018

An homage to the full breadth of Mega Man X's history shows that some parts of its legacy have aged much better than others.

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An homage to the full breadth of Mega Man X's history shows that some parts of its legacy have aged much better than others.

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Apr 20, 2017

In broad terms, I can understand why Mario Kart 8 might be hard to justify for some players. It's a re-release of a game Nintendo put out three years ago, and that Nintendo fans (who make up a large portion of the Switch audience) probably already played. That said, this is a fantastic addition to the Switch library, not just as a great game but as one that benefits from the system's core features. It adds the requisite new content and fixes the one large oversight of the original. Mario Kart 8 was already one of the best in the series. Mario Kart 8 Deluxe is even better.

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Apr 18, 2017

The Disney Afternoon Collection may not have the consistency of Capcom's previous work with the Eclipse Engine, thanks to its library varying in quality. But it is just as reverent and breezy, and the addition of the Rewind feature helps ease the journey into the past. If you were a fan of even a few of these games, you owe it to yourself to see them presented so respectfully for a modern audience.

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Though I found the repetition too much, those cathartic moments of perfect planning in multiplayer are enough to warrant giving it a try, as long as you have a squad of friends to back you up.

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7 / 10 - Halo Wars 2
Feb 24, 2017

Halo Wars didn't rewrite the RTS playbook, and Halo Wars 2 is unlikely to bring on many converts who weren't convinced by the first attempt. In many ways this is an iterative sequel, with new units and balance, and a handful of additions. The campaign is well-made and the multiplayer shines thanks largely to Blitz Mode. It's a streamlined take on a genre that has faded even more in recent years, but in its own way, Halo Wars 2 is still carrying the flame.

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Feb 20, 2017

When I began Horizon: Zero Dawn, I was anxious it wouldn't be able to maintain itself for thirty-plus hours. I'm thrilled that fear was unfounded. The play was constantly rich and rewarding, and the mysteries constantly unfolding. I'm left not just feeling satisfied the entire time, but wanting more. This one is something special.

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7 / 10 - Dead Rising 4
Dec 6, 2016

It's fitting, somehow, that a game series so lovingly modeled after a famous B-movie would itself result in a B-tier game. Dead Rising 4 is uneven and less polished than many other games this fall. It's the kind of light, airy game I would have expected earlier in the year, when it wouldn't risk being swallowed up by the holiday season. At its core it's a pulp adventure, with winking witticisms and bloody messes strewn throughout. That makes it, if not entirely memorable, at least a bloody good time that understands the ephemeral nature of camp.

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Oct 24, 2016

Maybe as a result of the sheer growing mass of Skylanders games, though, the level design here is particularly uninspired. Most maps are simple A-to-B affairs, with some simplistic puzzles dotting the landscape. It carries some legacy issues, like the frustratingly slow block-pushing puzzles, and the inability to easily read ahead when characters are slowly delivering their dialogue points. Plus the central hub, called M.A.P.S., is a bit more confusing than most of the past hub worlds, since it consists of several floating islands without obvious paths between them.

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Oct 7, 2016

Paper Mario: Color Splash is the kind of simple, lightly enjoyable experience that I might have willingly gotten lost in at one point in my life. It's mostly inoffensive, usually charming, and a visual treat. The battle system is a drag, but it's emblematic of a larger problem that is also reflected in the quests: it simply doesn't respect the player's time. With more aggressive story editing and less desire to reinvent the wheel, this may have been something truly special. Instead it's merely fine.

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Sep 27, 2016

Thankfully that slapdash treatment isn't indicative of the game as a whole. The story mode is well put together and serves as a faithful homage to the classic. It's loving to the point of almost fawning, and it feels a little too willing to play it safe at times, but it's an enjoyable nostalgia trip regardless.

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Sep 23, 2016

Picross 3D 2 is what a sequel should be, especially for puzzle games. I would've been happy with more puzzles, but it went further. It iterated and engaged my brain in new and clever ways that I hadn't even considered, it revised its progression ramp in a way that I found more satisfying, and it gave and continues to give me dozens of hours of enjoyment. If you have any interest in logic puzzles and brain-teasers, this is a can't-miss.

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5 / 10 - ReCore
Sep 16, 2016

All of this took a promising franchise introduction and just left a bad taste in my mouth. I genuinely enjoyed a lot of aspects of ReCore--the world, the nail-biting platforming challenges, the smart and fast-paced combat. But it comes with so many issues and reservations that it becomes hard to recommend. I liked ReCore enough to hope we'll see an improved sequel, but if we do, I'll recommend players skip to that one.

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Jul 11, 2016

Combat also comes into play occasionally. It's a secondary trait to the puzzle-solving play, accented by how long it takes to get a traditional weapon for your tiny submarine. Until then, you simply have to make-do with a grappling claw. Upgrades are available that add qualities like extra damage or special attributes to your shots, though it seems as if a few unmarked upgrades would be necessary to handle some of the more difficult combat scenarios.

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