Steven Universe: Save the Light feels like watching an episode of the show mixed with some sweet old-school RPG nostalgia. It's got the pure heart that makes Steven Universe so special, which makes it all the more tragic that it's just so riddled with stability issues. I hope that future patches will alleviate these problems, but this is a game that could have been perfect. Instead, it's just a colorful shell of its potential — beautiful on the outside and a complete wreck on the inside.
Superstar Saga is the real meat of Mario & Luigi: Superstar Saga + Bowser's Minions, and it's nothing but approachable, engaging, real fun and the addition of the wearisome Bowser's Minions doesn't take away from it. There's nothing new in Superstar Saga itself, but what's there is worth it.
Songbringer is a game where playing it more than once is the point; it's what justifies the game's whole existence. But each time I fed in a new world seed word, I found myself enjoying the game less. The generated worlds are an interesting gimmick, but they spread Songbringer's shallow mechanics too thin. The game provides nearly limitless worlds to explore, but it didn't give me much motivation to keep at it beyond those first couple runs.
And I am going to keep doing things in The Zodiac Age. It's taken the game I already loved so much and given me more. The Zodiac Age doesn't add things for the sake of adding them. I can see myself putting 300 more hours into this version of Final Fantasy 12, trying different combinations of job classes and testing out new tactics on the optional bosses I could never quite conquer in the original game. The Zodiac Age takes a game I could play in my sleep and makes me wake up and appreciate it again.