The Witcher 3: The Wild Hunt is a masterfully written rollercoaster, and though there is a lot to do in the game, I never felt overwhelmed by the Side Quests and optional tasks. CD Projekt Red has done a great job of bringing this saga to a close. The best part about all of this, however, is the fact that CD Projekt RED stayed true to its word. Every choice you make will determine how the story unfolds, and what the world becomes at the end of it all.
Uncharted 4: A Thief's End is by far one of the best games I've played this year, and that list includes quite a few gems. It's a brilliant Act 3 to the series, and it works extremely well to tie up all the loose ends that the games have made over the years, as well as offers up an outstanding third-person multiplayer experience you won't find anywhere else. But exactly whose end is it? Well, that's something you'll have to figure out yourself, as I wouldn't want to spoil it for any of you reading this review. What I can say, however, is it is the best representation of the Uncharted series we have seen to date, and you'd be doing yourself a disservice if you didn't experience it firsthand.
One of my favorite things about Blood and Wine is the main storyline’s ending. After you’ve completed the story, CD Project Red brings everything to a close. This means your decisions throughout the base game’s main storyline is important, and it plays into one of the moments you come across as you finish up the final bit of the expansion’s main quest. It’s a nice touch to really help things feel connected, and to further hit home the impact that your choices have on the game world as a whole.
On the surface, Mega Crit's weird blend of rogue-like and card game might seem like a simple dungeon-crawler with some deck-building mechanics thrown in. But, as you dive deeper beneath the surface, and really start to flesh out the complexities tied into each deck, you’ll find an entirely new world of mechanics to learn and master as you try your best to survive each encounter and eventually slay the Spire.
The Borderlands formula might be a bit dated with its raunchy jokes and cheesy dialogue, but that doesn’t change that it is a formula that keeps reeling players back in again and again. Despite the fact that I’ve already logged over 40 hours in the game, I still can't help but feel the want to dive back in with a new character just to experience it all again.
When it comes to movie and video game crossovers, most developers fail to capture the spirit of the movie’s characters while also bringing their own spin to the world. Bithell Games has managed to do both here, and if John Wick Hex is as close as we ever get to becoming John Wick, then it’s close enough for me.