Andrew Yoon
Like the shadows that inspire the game, Contrast just doesn't have much substance.
Ever watch a movie that's so bad... it's good? Twisted Pixel attempts the same with LocoCycle, but ends up with a game so bad... it's bad.
Ultimately, Killzone: Shadow Fall once again falls short of the lofty expectations placed upon it.
Frontier Developments caught my attention with a game that promised "Tycoon" style sim management and, yes, the ability to play with adorable animals. What I didn't expect was how deep and satisfying the sim would be.
The end result is a game with crystal-clear vision and execution. Rivals ends up being a rather unique racing experience--one that isn't meant for everyone, but will be beloved by those that "get" it.
Console launches typically feature two types of games. There's innovative genre-defining icons... and then there are the games that will be forgotten in a few months time. While Cerny may have defined a generation of platformers with Crash Bandicoot, Knack will be as fondly remembered as Genji: Days of the Blade is today.
Rayman Legends embodies the spirit of what makes gaming so wonderful: it's enchanting, it's memorable, and most importantly, it's sheer fun.