James Paley
The various gameplay loops have been tweaked, modified, and expanded from the original, but fans of the first game will find a lot of this very familiar. On the other hand, if you’ve been starving for more Subnautica, Below Zero is an absolute feast. You’re constantly scanning, salvaging, crafting, cooking, and expanding your little empire. Depending on your tolerance for stress, this can either be a serene little salt-crusted sandbox, or a nail-biting marathon. Either way, Subnautica: Below Zero is one ocean expedition you won’t want to miss.
Beyond the actual gameplay, Skate City has some serious merit as an introduction to the world of lo-fi hip hop. These tracks will haunt you in the kindest fashion possible, quiet and blissful beats that bounce around your subconsciousness for weeks afterwards. If you’re looking for a more soft-focus, laid-back skateboarding game, Skate City is not to be missed.
Battle Axe might be an excellent arcade game, but that’s a flaw as well as a feature. Extended play sessions, like those you find in Infinite Mode, can quickly wear out their welcome. You can only blow apart so many orcs before you start yearning for more. Maybe the gameplay loop doesn’t escape that cabinets and coins territory, but it doesn’t need to. The action that’s available is nothing short of exemplary. Fluid pixel art animation, tight controls, retro music and audio, and an intense challenge all elevate this game beyond ordinary nostalgia. If you’re looking for your next arcade game, you absolutely can’t miss Battle Axe.
Abe’s weird little world is a bit darker than I was expecting, but it works, after a fashion. The curious juxtaposition of the art design and the narrative makes a strange, yet compelling, impression on the player. The gameplay can trip you up if you’re not used to that stiffer 90s PC platforming style, but you eventually find those muscles. I ran into a few nasty roadblocks, but I never got impossibly stuck. More than the mechanical hurdles, my biggest hurdles were conceptual. Returning to this world, this flavor of frustration and satisfaction, won’t be for everybody. If you’re looking for a portal into an oft-forgotten slice of gaming history, Oddworld: Soulstorm will open that for you. This is an elevated, modernized window into puzzle platformers of the recent past. A little patience and a little perseverance will introduce you to a strange new world.
What we have here are two stories told with mixed results. The grim, gorgeous sci-fi saga fell flat for me. I couldn’t get invested in this last leg of the human race turning to tribalism and violence in the face of adversity. I’m pretty bored with ‘special soldier saves the day’ stories. But the loot cycle was a different matter. This tale of frustration, anticipation, determination, and joy was immediately compelling. I dug into the mechanical guts early and easily. The combat is varied, breathless, and brutal. The character progression is a decent mix of stats and skills, there’s a ton of customization to mess around with, and the difficulty scaling is perfectly fluid. I can tolerate a lot of nonsense in exchange for a good gameplay loop. But if you’re hoping for a package as good as the prize, you might be disappointed. So long as you’re prepared to dig a little for that glittering pearl, there’s a ton of fun to be had with Outriders.
Farm sims, at least the cute and casual ones like Story of Seasons, fall into a comfortable groove. You know what you’re getting into when you fire up one of these games. Pioneers of Olive Town is no exception. Yet, is that really so bad? If these kind of chop/craft/till/harvest/date cycles appeal to you, Olive Town will be just the dose you’re looking for. The game loop is well-crafted, the systems are polished to a glittering sheen, and the pace is downright swift. On the other hand, if you’re sick of the usual farm sim routine, this isn’t gonna win you over. We’re in well-trodden territory here. But of you’re anything like me, more adorable farming is exactly what the doctor ordered.
It all comes down to what sort of atmosphere you’re looking for. Do you want your eldritch horror to come down the pipe at a measured, careful pace? Or are you fiending for something more frantic, more relentless? I always assumed my appetite for horror was a hesitant one, but it turns out I can be eased into things too slowly. Who knew? If you don’t mind being patient, however, Mundaun might be right up your alley. The hand-drawn graphics are beautiful yet unsettling, the worldbuilding is baked into every surface, and the lonely horror atmosphere reaches some terrific high points. If you don’t mind some long walks through the mountains, there’s a compelling story here, just waiting to be told.
Maybe there’s no healthy way to insulate yourself from heartbreak, but there’s still beauty in the retrospective. Maquette casts a rosy lens on a love story softened by time’s eventual passage. It’s an important lesson, that the sorrow of love lost can be soothed and sanded down by the steady movement of the clock. The story’s frequent puzzle breaks mean that you’re eased into the worst of it. You’re given a long runway before the inevitable climax, which might be a blessing in itself. Even if a reflective journey through a complex relationship doesn’t appeal to you, the intricate world and it’s fascinating puzzles will surely have you hooked.
Like the visuals and the sound, my recommendation for PUSS! is a complex, chaotic beast. On the one hand, it’s a beautiful, brilliant game. I haven’t heard a game soundtrack this unique in literal years. The visuals will haunt your dreams for days after you’re done with this game. And yet, the challenge is either insurmountable or woefully insufficient. After a moment of weakness, I decided to look up some let’s plays on YouTube. It turns out I’m just not good at maze games? A man hands as shaky as these should have seen this coming, but still. My evaluation of the difficulty is tied to my skills in the genre overall. To that end, if you’re a maze gamer? This will be an absolute blast. Conversely, if you’ve got no patience for high precision movement and constant dodging, PUSS! might be a pretty bad time. Either way, you’re unlikely to see a game quite like this for a very long time.
These two titles offer distinct, yet familiar, Mario experiences.
Tough, beautiful retro games might seem like they’re everywhere these days. You might be losing track of them all in the midst of this recent deluge. I promise Cyber Shadow is one of the good ones. A delicate balance is struck between challenge and accessibility, leaving you bloodied and eager for more. The art and the music is among the best you’ll see all year long. Finally, the mechanical guts of this game are perfectly tuned. While some players will be rebuked by certain NES-era sensibilities (like the knockback effect), the overall experience is practically sublime. If you’re looking for a Ninja Gaiden send-up that’s been dragged into the 21st century, look no further than Cyber Shadow.
From a narrative perspective, the elevated difficulty and unfair mechanics are perfectly appropriate. How else do you make players feel like they’re taking on the gods themselves? Uneven rules and impossible odds, combined with the sinister music and the desolate world, create a lasting feeling of hopeless doom. And yet for me, it’s too much. I get that fighting the gods should be crazy hard, but the strange combat rhythms and the extra-permanent death system are a bridge too far. Hoping for the right weapon, losing that fighter to a mis-timed jump, and then struggling for 20 more minutes for a brief, ill-fated boss attempt? This kind of cruelty feels downright excessive. If, like me, you’ve grown weary of toil and suffering in your games, consider this your fair warning. On the other hand, if you’re thirsting for a relentless challenge, Gods Will Fall will be all you’re looking for and more.
Such was my time with Calico. The troubles I had were as unobtrusive and gentle as my enjoyment. You’re so laid back, that something like floaty controls or vanishing walls is barely an inconvenience. Conversely, the soft pastel skin of this game is difficult to get a grip on. Players looking for a more involved life sim will come up short, but if comfy gaming is your aim, you’ve struck gold. Calico is a brief, blissful vacation in a world of gentle magic and cute companions. If you’re looking to just relax for a little while, Calico will be exactly your speed.
VR still comes with a lot of caveats, but the experience is rapidly improving. Though even with our current limitations, visual novels feel like a natural fit for the medium. The elevated immersion, the low levels of interactivity required, and the pace all feel like inevitable steps forward for the whole visual novel genre. To that end, Beyond Chronos is a great example of what can be done with visual novels in VR. While the voice acting and some of the dialogue is a little rough, the major story beats are truly engaging.
This game is kind of a rare beast. The gameplay is more accessible than ever, while the story has reached a new plateau on Mount Convoluted. Players who missed it the first time will be thrilled, but even experienced fans will have good reasons to double dip. The features included make this an excellent Special Edition while being a decent PS5 release. I’m not so invested I want to go back and play the games I missed, though I am glad I came back to the series. If smooth gameplay is your yardstick, then this is the definitive version for you. On the other hand, there are better graphical show pieces for the PS5 out there. Even so, I can easily recommend Devil May Cry 5: Special Edition for new and old fans alike.
For me, Hyrule Warriors: Age of Calamity succeeds on two separate fronts. This is a prequel with the narrative heft required for a game in the Zelda franchise. But, this is also a Musou/Warriors game that twists that formula into something unique and engaging. What emerges from this strange union is an experience unlike either set of source material.
All I know is that I had more fun than I was expecting, while still being cognizant of the game’s weird, cluttered assembly on full display. I’m padding through the dark, a tourist reading placards to seasoned scholars. In spite of this, I feel confident that fans and newcomers alike will have a pretty good time here.
Without my suffering-tinted lenses, Ghostrunner is a fast-paced, tough-ass platformer. Every stage is a non-stop barrage of fresh new challenges. Death is around every corner if you ever stop moving. You’ll experience crushing defeat in a host of different ways, but your victories will be all the sweeter. You can choose your path to victory, with multiple routes available through some of the larger stages. On the aesthetic side of things, more or less every stage is drenched in cyberpunk minutiae. The neon, the grime, and the violence lend an electric urgency to your already death-defying exploits. My only warning is this: know what you’re in for first. First-person action platform games aren’t for everyone. Of course, I had to play one to discover this, so who knows! Maybe a new favorite subgenre is waiting in the wings.
If you’ve got fond memories of this series, then the Definitive Edition of AoE 3 will hook you good. This new model looks and sounds great, there’s a ton of new battlefields to conquer, and new ways to do that conquering.
I had no real expectations for this game, and I still managed to be blindsided by what I discovered. Tough, tiny indie games often try to supplement their size with atmosphere, but the results are often mixed. Here, a small project from a smaller team has brewed a fabulous blend of mechanical finesse and atmospheric splendor. The game is crazy hard, and some of the puzzle elements are pretty obtuse, but I still loved it. If you’re not so impressed by the screenshots and the trailers, take my word for it: Disc Room is so much better than you’re expecting it to be.