General Information
Developer: teamCOIL
Publisher: Samustai
Genres: Arcade, Puzzle
PUSS! Critic Reviews
View All (19 total)PUSS! it's an ideal game for the ones that enjoy challenges and doesn't desist until acomplishment. A simple gameplay that anyone can master covered with tons of crazyness and trippy art. But that same virtues can be the biggest flaws for others, specially if you tend to feel frustrated by repetition or "silly" humour is not your thing.
Review in Spanish | Read full review
PUSS! is a game that’s distinctly unique, if nothing else. The visual presentation and art style are oozing with weirdness and have no shortage of absurdity. The levels themselves are also quite well done, though it’s a shame the experience is bogged down by unnecessary roguelike elements. Despite those issues, PUSS! is still quite the challenge for any hardened player looking to test their skills.
Like the visuals and the sound, my recommendation for PUSS! is a complex, chaotic beast. On the one hand, it’s a beautiful, brilliant game. I haven’t heard a game soundtrack this unique in literal years. The visuals will haunt your dreams for days after you’re done with this game. And yet, the challenge is either insurmountable or woefully insufficient. After a moment of weakness, I decided to look up some let’s plays on YouTube. It turns out I’m just not good at maze games? A man hands as shaky as these should have seen this coming, but still. My evaluation of the difficulty is tied to my skills in the genre overall. To that end, if you’re a maze gamer? This will be an absolute blast. Conversely, if you’ve got no patience for high precision movement and constant dodging, PUSS! might be a pretty bad time. Either way, you’re unlikely to see a game quite like this for a very long time.
Utterly brilliant lo-fi psychedelics fail to make up for the simplistic and repetitive gameplay which very quickly becomes too difficult and frustrating to hold most players' attention. It's worth dipping into for some wigged out hilarity though, for as you long as you can hold off throwing the controller at the screen...
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