Andrea Fontanesi
Despite the eleven years on his shoulders, Sonic Colours is confirmed to be among the most interesting adventures of the polygonal "second life" of the hyperkinetic hedgehog. Enjoying it fully is still possible, certainly thanks to its intrinsic qualities - level design, in particular - but also to the commitment lavished by Blind Squirrel in packaging Ultimate: a remastering work of very good level, although perfectible.
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Despite the twenty years on monkey shoulders, the first Super Monkey Balls remain puzzle video games of superfine quality, however tough at the limits of sacrilegious swearing. Retrogaming aside, Banana Mania is undoubtedly the best way to experience the rotating gameplay recipe, now also open to welcome any newbies thanks to the introduction of some "assist controls" with optional activation.
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If Super Mario Party chose to take the path of timid "next-gen" evolution, Mario Party Superstars takes the opposite, yet complementary, path of amarcord traditionalism. The result is a celebratory episode of fine workmanship, a reasoned selection of some of the most representative tables and minigames of what the franchise has been in its abundant twenty years of existence.
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In looking for a way to compose a product suitable for children, Microids seems to have lost sight of what is really needed to convey a bit of healthy fun pad in hand.
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Among the pros of a hybrid form ideal for local multiplayer and the cons of a network experience with the handbrake pulled, the conversion for Switch of Gang Beasts defends itself just enough to provide the Nintendo audience with the opportunity to recover one of the craziest party brawlers of recent years.
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Under an aesthetic layer a little too essential and dated, Disney Magical World 2: Enchanted Edition preserves a simulation experience with unexpected qualities, sincerely delicious. A product whose target is very precise, mostly within the circle of school-age players, which hits its goals thanks to its relaxed way of doing, a good variety of the proposed tasks and an attractive use of some of the most appreciated Disney licenses of all time.
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There is no doubt that those who loved Lone Sails will feel at home wallowing in the wet world of FAR: Changing Tides.
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Those looking for some kind of challenge will not find satisfaction in Little Orpheus, which, however, as at the time of its debut, remains an indie gem to which at least the admirers of narrative platform games, and of "sci-fantasy" stories in particular, should not turn their backs at all.
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It is not at all easy to do justice in written form to a product like tERRORbane, an indie experiment that defining particular is very little. The (pseudo) role-playing adventure of BitNine is a very successful divertissement, sincere and passionate in celebrating, even with sardonic doing, the videogame as a means of communication, its historical past, its grammar, its excesses.
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Compared to the "basic" PAC-MAN Museum, there is in Short, in Plus little more than a few playable new entries and a vaguely more sumptuous suit. Nothing that justifies a possible repurchase, and it is worth wondering if even users less accustomed to the worlds of Pac-Man, in the absence of that "museum" value that the title promises, can find satisfaction in front of a handful of episodes that, probably, will not be able to entertain for more than a few hit-and-run sessions.
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It is a bare and little elaborated offer, that of LOUD, a title with an independent breath that has no big cards to play if not a catchy pop punk soundtrack, unfortunately subservient to a playful recipe that leaves something to be desired.
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The Monument Valley Panoramic Collection is the right opportunity for PC users to finally get their hands on one of the most successful puzzle series of the last decade.
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Arkanoid: Eternal Battle is saved in the corner thanks to a series of accessory modes that, between classicism and modernity, know how to pay tribute in a dignified way to a work that has made the history of the medium.
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