Andrea Fontanesi
Arkanoid: Eternal Battle is saved in the corner thanks to a series of accessory modes that, between classicism and modernity, know how to pay tribute in a dignified way to a work that has made the history of the medium.
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The Monument Valley Panoramic Collection is the right opportunity for PC users to finally get their hands on one of the most successful puzzle series of the last decade.
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It is a bare and little elaborated offer, that of LOUD, a title with an independent breath that has no big cards to play if not a catchy pop punk soundtrack, unfortunately subservient to a playful recipe that leaves something to be desired.
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Compared to the "basic" PAC-MAN Museum, there is in Short, in Plus little more than a few playable new entries and a vaguely more sumptuous suit. Nothing that justifies a possible repurchase, and it is worth wondering if even users less accustomed to the worlds of Pac-Man, in the absence of that "museum" value that the title promises, can find satisfaction in front of a handful of episodes that, probably, will not be able to entertain for more than a few hit-and-run sessions.
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It is not at all easy to do justice in written form to a product like tERRORbane, an indie experiment that defining particular is very little. The (pseudo) role-playing adventure of BitNine is a very successful divertissement, sincere and passionate in celebrating, even with sardonic doing, the videogame as a means of communication, its historical past, its grammar, its excesses.
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Those looking for some kind of challenge will not find satisfaction in Little Orpheus, which, however, as at the time of its debut, remains an indie gem to which at least the admirers of narrative platform games, and of "sci-fantasy" stories in particular, should not turn their backs at all.
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There is no doubt that those who loved Lone Sails will feel at home wallowing in the wet world of FAR: Changing Tides.
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Under an aesthetic layer a little too essential and dated, Disney Magical World 2: Enchanted Edition preserves a simulation experience with unexpected qualities, sincerely delicious. A product whose target is very precise, mostly within the circle of school-age players, which hits its goals thanks to its relaxed way of doing, a good variety of the proposed tasks and an attractive use of some of the most appreciated Disney licenses of all time.
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Among the pros of a hybrid form ideal for local multiplayer and the cons of a network experience with the handbrake pulled, the conversion for Switch of Gang Beasts defends itself just enough to provide the Nintendo audience with the opportunity to recover one of the craziest party brawlers of recent years.
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In looking for a way to compose a product suitable for children, Microids seems to have lost sight of what is really needed to convey a bit of healthy fun pad in hand.
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If Super Mario Party chose to take the path of timid "next-gen" evolution, Mario Party Superstars takes the opposite, yet complementary, path of amarcord traditionalism. The result is a celebratory episode of fine workmanship, a reasoned selection of some of the most representative tables and minigames of what the franchise has been in its abundant twenty years of existence.
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Despite the twenty years on monkey shoulders, the first Super Monkey Balls remain puzzle video games of superfine quality, however tough at the limits of sacrilegious swearing. Retrogaming aside, Banana Mania is undoubtedly the best way to experience the rotating gameplay recipe, now also open to welcome any newbies thanks to the introduction of some "assist controls" with optional activation.
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Despite the eleven years on his shoulders, Sonic Colours is confirmed to be among the most interesting adventures of the polygonal "second life" of the hyperkinetic hedgehog. Enjoying it fully is still possible, certainly thanks to its intrinsic qualities - level design, in particular - but also to the commitment lavished by Blind Squirrel in packaging Ultimate: a remastering work of very good level, although perfectible.
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With his new project Thomas Happ undoubtedly chooses to take the most difficult path, creating a metroidvania that reconnects to Axiom Verge just enough to then proceed in the direction of an essentially different experience, which neglects the quality of the clashes in favor of the journey between dimensions and science fiction scenarios.
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It only takes just over four hours to fall in love with Minute of Islands, an indie adventure that plays with the user's expectations, attracting him with his boyish graphic manhood in a corrupt, exhausting island world, with an uncertain history, as on the other hand, the nature of the characters acting within it is uncertain.
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By recovering and expanding stasis's game formula, Beautiful Desolation confirms The Brotherhood's talent for making point-and-click adventures that are appealing both narratively and aesthetically.
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It's hard to think of a product that's better suited to R-Type Final 2 r-typers. In a pedisse retrace the trail left by the famous arcade shooter of the eighties, the revival operation by Granzella Inc. modernize here and there the playful recipe of departure, finally returning an experience with a high nostalgic rate, with much above-average difficulties, just like in the old days. Whether this is the real ending of the series or not, try not to miss the exciting opportunity to take flight among the stars again.
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Yet Naka and Oshima's new toil collapses under the weight of a shoddy, disoriented realization, mostly unable to pay homage to the old days without being unnecessarily cumbersome. What Balan Wonderworld leaves good, to top it off, is an imagery that might be worth taking back in the future, as long as you find him a less crumpled playful suit.
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It would be ungenerous to deny Tomas Sala's work good basic qualities, such as to ensure this peculiar "bird's eye" combat simulator a certain solidity at least on the technical-artistic front. What emerges after a few hours in the skies of the Ursee, however, is that The Falconeer is a product that shines more in aesthetics than in actual ability to involve the player within the wet world he chooses to tell.
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No one suspected they needed Tetris 99, yet we all know how it turned out. Just as no one probably felt the need for a competitive Super Mario Bros. for thirty-five users; but now it's on the eShop, free for all Nintendo Switch Online subscribers, and it's going to be really hard to do without it.
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