João Dias
Touhou Kobuto V: Burst Battle could have reached something with its interesting idea of playing a story with different characters and their own perspectives but the combats quickly become repetitive and underperforming. While the Arcade and Score Attack modes are challenging, the audiovisual component seriously needs a brush up and the game just doesn't perform the way it should.
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Ninja Shodown was made for quick and intense experiences. Slaughtering successive waves of enemies is fun but Ninja Shodown needs to improve on its combo system (or near lack thereof) and on movement detection to make it less frustrating, while its multiplayer mode deserves more appraise.
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If NeuroVoider wanted to push the roguelike genre into RPG territory it certainly leaves a good impression at that. While the difficulty level often cranks up in a way that goes too far for many, this frantic game has plenty to keep its players clinging on to it like to their dear lives, which are not taken very seriously in Neurovoider's world.
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Lichtspeer: Double Speer Edition is a funny and interesting proposal that relies on an old school gameplay based on memorizing patterns and on trial and error...and this is where its qualities start receding, as Lichtspeer exaggerates on the endless number of deaths and repetition to the point of putting players off.
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Rocket Fist may be an accessible game but by no means does that make it a walk in the park. Destroying enemy robots using a rocket-propelled sphere whose physics recall that of a billiard ball, Rocket Fist quickly reaches frantic levels of activity, whether on solo or multiplayer. It gets everything right and would get it even more if it lasted longer and had online multiplayer.
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Ultra Hyperball puts the player hitting a ball as high as possible and winning medals for that...and it works, it's fun and addictive both on solo and on multiplayer. While it's not the most content-rich game out there, Ultra Hyperball succeeds at what it proposes when it comes to an intense, addictive experience.
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Fate/Extella: The Umbral Star is enormous and frantic. It also goes overboard at one moment too many, as it becomes a struggle to keep up with the plot, the characters and the combats. Bringing it down a notch or two would make it more balanced. As it is, perhaps only the most hardcore of purists will truly enjoy it.
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Alchemic Dungeons brings crafting to a roguelike game and it works at keeping the player's attention thanks to its variety of possibilities. It doesn't, alas, stand out in the same way when it comes to its dungeons, which end up being the game's weakest link due to their excessive size and unbalanced difficulty curve.
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No adventure game is perfect and Oceanhorn: Monster of the Uncharted Seas focuses on what it does best: a fluid, accessible and eye-catching adventure, despite its sometimes frustrating character moves and a certain feeling of repetitiveness regarding the enemies and bosses. A game that doesn't ignore its inspirations and doesn't try to leapfrog them.
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Thinking like a snake might not seem like the most natural thing to do to most humans but Snake Pass will get the players doing just that quick enough. Thanks to its gameplay mechanics that involve the inherent physics to a snake's body, this game stands on its own thanks to its unique approach to puzzle-solving, coupling it with rich audiovisual environments and very challenging levels.
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World Heroes Perfect is what can be expected from a mid-90s Neo Geo fighting game: colourful, large characters, lots of insane moves, rich animations and plenty of action. While the game will seem out of place for those unfamiliar with its time, fans of 2D fighting games will find plenty to enjoy in the reedition of this classic.
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Shift DX is a well-thought two-dimensional puzzle game that will have players scratching their heads around 180º rotations, gravity inversions and the best way to reach the exit door while avoiding death by spikes. This is a game that could benefit enormously from a multiplayer mode and a proper online component, as it feels a bit empty outside its fun and challenging main mode.
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As far as action RPGs go, Gurumin 3D: A Monstrous Adventure is simple and with an accessible plot. It takes a while to become involving but it does have a pretty decent lifespan, even if it can't help becoming repetitive at some moments, as well as frustrating from its camera and imprecise controls. Nevertheless, it still has its value and should not be overlooked by RPG fans.
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Ninja Usagimaru: The Mysterious Karakuri Castle sets up high expectations with its rich audiovisual environment and apparent enormous amount of content to explore, but its extremely demanding difficulty curve and poorly executed controls will send many players in a path of frustration that will not leave them longing for the puzzles where the eponymous ninja rescues the villagers.
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Ambition of the Slimes could have been a more fun, dynamic and overall compelling strategy RPG were it not for its flaws and ill-conceived organization, which will result in very frustrating and repetitive combats and long moments of plain annoyance at how the game puts the player in combat with a very unforgiving system and difficult interaction.
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Unholy Heights' unusual background, coupled with its addictive dynamics and comical details, provides the basis for a game that will be difficult to let go of once the player is emerged into it.
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Bringing Langrisser out of Japan after 25 years is worthy of praise but unfortunately it's the only thing worth praising about Langrisser Re: Incarnation Tensei. Its gameplay mechanics force the player to follow a pre-set order to move the characters, rather than allowing for a more dynamic choice, its visual environment needs a near-complete overhaul and its chapters are simply not motivating to move forward.
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