Top Critic Average
Developers: Mebius, Bergsala Lightweight
Unholy Heights is devilishly simple, and that will turn many off if they only play it for a few hours. It’s when the second floor is erected that the challenge becomes apparent, and that’s also when the addiction really set in for me. I left the game running in the background pretty much all day for the last couple of days, only turning around when I heard the alarm bells of heroes coming. What I really wish with this game is that it was on the Vita instead of the PS4, because as it is the perfect game to have running in the background, I’d love to take this with me everywhere I go. I’d love it to sit on my desk, much like what I did in my dark Tiny Tower days. With the pointing and clicking needed for the tower defense portion, this game just begs for a touch screen, if not a mouse. But I’ll take it as it is, and fans of either Tiny Tower or Dungeon Keeper should take a look into this one too. I can almost guarantee you’ll be as hooked as I am.
Unholy Heights is a blend of tower defense and management sim that doesn't over-complicate either element. Although some might wish the gameplay was deeper in certain places, there is a good seasoning of inner complexity that should keep many engaged. Add to that a charming, not-so-evil evil motif and some goofy (if not always the most grammatically correct) flavoured text, and it can be easy to get hooked - if you don't get frustrated by the spiking difficulty curve. This is definitely one for those who like bursts of busywork but don't feel a need to rush to an end. Just don't get too attached to that werewolf you raised up from a pup with free rent only to see him get slaughtered by a Legendary Hero. Oh, Wodog... why must all dogs go to Heaven!?
Unholy Heights Game Trailer