Gurumin 3D may be short on epic story and have a few technical blemishes around the edges of its gameplay, but its fun style and a surprising depth in collectibles and replayability make it well worthy of consideration for action-RPG fans. Did we mention there's a pretty sweet drill?
Wind-up Knight 2 is a noble effort with a lovely, whimsical look and tight, reactive gameplay. While it can sink into feelings of repetitiveness at times, there are other moments when stages really click and a grand romp can be had. Fans of runners who don't mind the occasional "gotcha" trap or difficulty spike may very well enjoy this one - most likely in short bursts. Remember: New 3DS only, but if you don't own one the Wii U option is always there.
Unholy Heights is a blend of tower defense and management sim that doesn't over-complicate either element. Although some might wish the gameplay was deeper in certain places, there is a good seasoning of inner complexity that should keep many engaged. Add to that a charming, not-so-evil evil motif and some goofy (if not always the most grammatically correct) flavoured text, and it can be easy to get hooked - if you don't get frustrated by the spiking difficulty curve. This is definitely one for those who like bursts of busywork but don't feel a need to rush to an end. Just don't get too attached to that werewolf you raised up from a pup with free rent only to see him get slaughtered by a Legendary Hero. Oh, Wodog... why must all dogs go to Heaven!?
Rynn's Adventure, whether intentionally or not, hearkens back to the platformers of the '90s PC era. It's quirky, with collectibles aplenty, yet suffers from flaws inherent in sketchier old level designs. Players can expect to have a slow start before gaining any traction, but the game has the potential to grow more enjoyable as the momentum builds. It is difficult to recommend this game against a stable of outright fantastic platformers already available on the Wii U, at various price points on the eShop, but patient players looking for something new might find a satisfying game beneath the lack of polish.
Tumblestone has thought of just about everything to create a fun and rewarding puzzle game experience. It spreads out a smorgasbord of options for one player or more, balancing sit-and-think challenges with drag racing action and spur-of-the-moment accessibility. The whole thing comes wrapped in a pretty package and with a nearly overwhelming amount of extra options. The eShop price for Tumblestone might be on the higher side, and it's a pity there's not much of an online scene at the time of writing, but this is a full game that deserves a place among Tetris Attack, Dr. Mario and other friendly puzzlers that have chiseled out a name for themselves.
Chroma Blast has an engaging "cycle-and-shoot" mechanic that can feel at first like rubbing your head and patting your stomach at the same time. It's still very learnable, however, and not frustrating to make the process of doing so. The power-ups and modifiers are also very welcome. Even so, there's still a certain level of intensity in the encompassing fight that seems to be lacking. It would be exciting to see what developer WizByte Games could add to this formula on a second attempt, and arcade-style score attackers who lean more toward tactics than twitch could certainly do worse than this.
INVANOID has a decent kernel of a concept in its arcade hybridization, but is completely lacking in the sense of immersion either original provided or the imagination to combine these styles into something that feels worth playing. There are better items out there to take up your space.
SPLASHY DUCK has a fun look and competent functionality, making it a solid entry for its type of game, but will likely prove much too simple for many to get hooked for long. It's easy to see younger players being charmed by it, however, and it could be a good way for them to develop coordination skills.
The concept of B3: Game Expo for Bees is imaginative, but it leaves a sting of disappointment. What's there can be amusing while it lasts, but the sum total doesn't really feel like a full game. Developer Famous Gamous definitely shows a healthy spark of creativity and potential, but there's a want for more rooms, more items, more puzzles, and more varied goals and challenges. Still, it's better to want more than less, and it might be worth it to pick this title up sometime on a sale or whim.
Kick & Fennick has an appealing concept to getting around that is backed up with terrific physics. At its best, the game is quite fun in a way that must be felt to believe. Bouts of repetitive level design and a lack of motivating plot can bog it down at times, but fans of Portal-style gameplay can still find a good deal to enjoy.