The core concept of Kromaia Ω is that of a solid 360º shooter which can generate some epic battles, but the combination of frantic shooting, chilled out story and trippy visuals have been done better, most notably in Ubisoft's Child of Eden. Whilst unremarkable, it remains entertaining and challenging, with the included co-op mode a worthwhile and welcome addition.
You already know if you are going to be buying Firewatch, and if you loved Everybody's Gone to the Rapture or Life Is Strange then this is the game for you. It's small, short and almost perfectly formed, it's just the shame the game broke so many times when I was playing it. I'm hoping these problems can be found and fixed very quickly after launch and I would suggest holding off buying the game until a patch has been released, but until then we don't have much of a choice but to mark an otherwise lovely game down due to the problems encountered.
Layers of Fear sits somewhere between the pejoratively classified 'walking simulators' and a full game experience, as for the most part you are simply wandering around and solving the odd puzzle. Despite the clichés and obvious jump scares, I rather enjoyed my time exploring the mansion and I'm looking forward to having another play through to see what I missed the first time round. If you enjoyed the Silent Hills teaser P.T. and want more of the same, then Layers of Fear is well worth a look.
Having recently reviewed Layers of Fear, a game which also dealt with the themes of mental illness and horror, I was expecting a lot more from The Park. Walking around a fun fair for an hour with a shouty, sweary woman who is only interested in herself is about as much fun as it sounds. I suggest you save your money for a ticket to a real fun fair and hope you get stuck on a rollercoaster for an hour. That would be much more thrilling than The Park.
I've never been very good at games that have you mastering combos and chasing high scores, so I'm quite surprised just how much I enjoyed chaining together attacks in Shadow of the Beast. The game, whilst quite short, just begs to be played over and over as you chase scores and unlock secrets, and the inclusion of live feeds which pop up and tell you when one of your friends has beaten your score is a clever way to keep you playing. Storytelling annoyances aside, it's a solid and polished game with just the right amount of nostalgia for us oldies.
The one saving grace is that Ghostbusters is dull rather than boring. Played in short bursts, a level or two at a time, it’s still rather fun, even more so when you have some friends in tow. Parents with young children who fancy a break from endless LEGO titles may also consider a look at Ghostsbusters, but for everyone else, I recommended you hunt down the far superior Ghostbusters: The Video Game from 2009.
It’s a good first effort from the tiny three-person team based in Southampton, and you can clearly see a lot of love and effort has gone into the game. If you have some spare cash and some young children to entertain then you could do a lot worse. It’s a game with bears in it, it shows a poo when you are in last place, and I’m in a good mood, so Strangely Named Studio’s first game gets an encouraging…
Despite my initial impressions, I really enjoyed The Bunker. I’m never going to play it again, but for the couple of hours it lasted it held my attention and expertly racked up the tension. It is certainly not for everyone, but it entertained me for it’s duration and you can’t really ask much more than that. Grab your significant other and some popcorn and The Bunker will make a great evenings viewing.