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Weeping Doll

Oasis Games
Oct 27, 2016 - PlayStation VR
Weak

OpenCritic Rating

31

Top Critic Average

0%

Critics Recommend

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Weeping Doll Media

Weeping Doll - Gameplay Trailer | PS VR thumbnail

Weeping Doll - Gameplay Trailer | PS VR

Weeping Doll Screenshot 1
Weeping Doll Screenshot 2


Critic Reviews for Weeping Doll

The sad thing about Weeping Doll is that the concept could have generated some excellen VR games. Taking tales from across Asia and adapting them in to spooky VR experiences, a virtual reality version of Ringu, for example, would be brilliant. However, the execution for Weeping Doll is poor, from the laughable dialogue to the puzzles which can be solved in a matter of seconds. When rated next to the brilliant Here They Lie for PlayStation VR, Weeping Doll just doesn’t come up to scratch.

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This is a lazy cash in, a shoddy waste of your time with nothing to recommend beyond the fact it’s one of the cheapest games in the PSVR catalogue thus far.

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Everything in Weeping Doll just seems pandering to the horror crowd for a quick buck, but it’s not even terrifying; the only thing scary is how disappointingly mediocre this experience is. Ultimately I was disappointed, and even the most interested players should think twice before giving Weeping Doll any time.

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Weeping Doll's one of those games where you can see the intentions of the developer, but the end product just isn't very good. The muddled mismatch of time periods could be forgiven if the writing wasn't so woeful and the voice acting so unintentionally amusing. There's the nugget of a good idea here, but like an action figure with its appendages in the wrong places, it's been sloppily assembled.

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Unfortunately, Weeping Doll has none of the redeeming qualities F.E.A.R had.

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With the promise of far better PSVR horror titles on the horizon, not to mention the superior Here They Lie being available right now, the only thing that will be weeping will be you if you buy this subpar, scare-free effort.

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For all that Weeping Doll manages to achieve successfully, such as providing an interesting sandbox for the player to explore, it botches on the execution of so many other key elements. I genuinely believe that the game’s premise could have made for a terrifying experience. However, virtually every aspect of the design feels like something that was torn away from the developers before it was complete. Poltergeists beware! The only terror this will be inducing is from the poor folks that purchased the game before reading this review.

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Weeping Doll is a brief presentation of experiments that do not work in virtual reality. Its theme is neither frightening nor coherent, its puzzles are mundane and straightforward, player movement is disorienting and inelegant, and its visual aesthetic imitates the vision of a person with a dangerous blood alcohol concentration. Weeping Doll blunders its format worse than Digital Pictures' full-motion video projects miscalculated the Sega CD.

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