Cast of the Seven Godsends will find its audience among those wanting that Ghouls n' Ghosts experience, but in its current state it is largely unplayable thanks to the frame-rate working against you all the time. But its biggest sin is that it has two extremes: hard as a rock, or a piece of cake. There's no middle ground that would have made my time with it more enjoyable. I admire the art style to a point and the game had some great ideas, but it's no Ghouls n' Ghosts.
It's difficult to overlook a lot of the flaws with Blood Bowl 2, but at the same time if you have a group of likeminded people willing to create a league, then this is a great if somewhat limited option. It's everything you'd expect in a Blood Bowl game, with a great tutorial for newcomers and a coat of paint, looking as good as the Citadel Minatures you'd see in the window of a Games Workshop.
By making some smart efficiency decisions, it's easy to recommend Disgaea 5: Alliance of Vengeance to newcomers and veterans of the franchise, with some excellent new mechanics and tweaks to old favourites. You can literally sink hundreds of hours into this should you feel the urge. While I didn't really engage with the characters and narrative as much this time around, the action and sheer wealth of content more than made up for it, dood!
Chibi-Robo! Zip Lash is one of those rare examples where the previous games were more interesting in concept. There's possibly something there for someone younger to sink their teeth into and it is adorable throughout, but this is a standard platformer with a great deal of padding and not all that much innovation. Overall, a competent platformer that plays it safe, but one that is also painfully drawn out.
Those looking for a spooky adventure for Halloween can certainly find one in Project Zero: Maiden of Black Water. Taking photos of ghosts while trying to keep dry is enthralling, while Mount Hikami's forests and shrines are among some of the spookiest locales in the franchise. Once you have gotten used to the mechanics though, it's far too easy to just plough through the game and the characters themselves are almost as vacant as… well ghosts! An enjoyable treat at least, but not enough tricks.
Sadly, The Legend of Zelda: Tri Force Heroes doesn't quite wow the catwalk. It may have the character, control and theme down to a tee, but the dungeon design is nowhere near as tight as those from the main franchise. If you have the right minded people playing locally or using some kind of voice chat, you will have a blast if you can get past some of the flawed dungeon design. While far from a fashion disaster, The Legend of Zelda: Tri Force Heroes does need some touching up.
As such, it's tougher to recommend BlazBlue: Chronophantasma Extend to those wishing to get more out of it than a solid fighting game experience. However, the two new characters that join the growing cast are great additions and the conversion to the next-gen consoles is almost completely successful. If you're not intimidated by the competitive scene or if the massively convoluted plot doesn't faze you; BlazBlue: Chronophantasma Extend is a good choice for scratching that pugilistic itch.
Rise of the Tomb Raider is an action-packed tour-de-force that, while derivative at times, is a fantastic romp from beginning to end. This sequel learns some of the lessons of its predecessor by making the game more like a recognisable Tomb Raider game, while at the same time implementing some new features and impressive visual design. While not quite the globetrotting adventure some were hoping for, Rise of the Tomb Raider is well worth playing.
Fallout 4 is hugely ambitious and without a doubt one of the best games this year. It's not without its flaws, but very few games made me care more about what I was picking up, how to use it, what choices I made, and even the communities I'd founded. By streamlining some mechanics, Bethesda has made room for other more complex ideas. If you can forgive a few technical imperfections, of which there aren't as many as prior instalments, Fallout 4 exceeds all expectations.
Typoman's appeal boils down to whether or not you're willing to invest in shorter games that are content light, yet have genuinely interesting ideas that are beyond what's come before. By using words as an aesthetic and gameplay device, it writes its own reasons for why it is unique. My only wishes were that the platforming was tighter and that it had a few more levels. Typoman is over far too quickly for my liking, but this is high praise for what it did in its short time.