Despite some of the technical issues and difficulty scaling, The Surge 2 is a fun game that should satisfy those looking for a souls-like experience. The combat is rewarding, and the directional blocking system is definitely something I would love to see implemented into other action games.
Sekrio: Shadows Die Twice continues FromSoftware’s dominance, showcasing that it’s on another level when it comes creating action games in fantastical worlds. You’re going to die, and you’re go die a lot. But these brilliant gameplay systems that come together to form experiences that we don’t see in other triple-A games is why people get excited for what Hidetaka Miyazaki is doing at FromSoftware.
the basketball gameplay in NBA 2K19 is brilliant, and it has been for the last decade that I've been reviewing this series. But the way VC is used in the game needs to be re-evaluated, as it has become ridiculous and is blatantly pay-to-win. This greedy freemium model within an already fully priced game needs to disappear.
Dead Rising 4 is a lot of fun. The removal of the timer might not bode well with fans of the series, but it does allow a sense of freedom to move within the game at a player’s own accord. That all said, there just isn’t enough to keep you engaged apart from the main storyline; killing zombies with crazy theatrical weapons is fun, but after a while it just becomes too much of a grind.
When Dead By Daylight was first launched, it was a flawed but fun game that needed a bit more work to tighten things up. Since its release, Behaviour Interactive has spent the last few months doing just that; it’s in a really good place right now. It has a healthy, active community where the player base can also go and interact with the developers on a weekly basis. All in all, Dead By Daylight is an amazing survival horror experience and my favourite indie game so far this year; you’ll sure as hell see this one on my list of top 5 games of 2016.