Shovel Knight Dig is another smart repackaging of the brand. Yacht Club games already proved it could repurpose its ideas into a tile-based roguelike with Pocket Dungeon, and now Dig demonstrates what happens when the platformer gameplay is remixed for a deadly descent into a dark pit.
Thymesia wears its inspirations on its sleeve, and the rest of its outfit screams “we want to make a Dark Souls game.” Even the messages that appears when you activate a checkpoint or die in combat carry similar fonts and colors. Yet it feels acceptable in this instance, because despite the clear influences or borderline copycat mechanics, the result is a very enjoyable game.
Digimon Survive has a surprising amount to offer casual admirers of the series, and it could even win over some new fans. Existing fans, and plenty of lapsed ones, seem like the perfect audience for this off-kilter entry in the storied catalog of Digimon games.
Two Point Campus has a solid and well-polished gameplay loop, and it’s undoubtedly an easily replayable experience. But unfortunately, the development team doesn't pull any surprises in the game's complexity or doesn’t take a risk by adding something that hasn’t been done before.
Hard West 2 takes the familiar tactical strategy genre and gives it just enough twists to keep things interesting. It also boasts some great artwork and a better story than many of its genre compatriots. Unfortunately, several technical issues take off the shine of what could be a phenomenal game.
Bright Memory: Infinite is serviceable entertainment if you go in with low expectations. The environments are very impressively made, but the characters, not so much. Don’t even try to understand the story because it’s very much not worth it.
Even though the story of Stray feels slightly incomplete, the overall experience is well worth the price you pay for it. The developers built a large, well-constructed city that gives you a great experience of what it's like to be a cat in a world built for creatures larger than you.
The core gameplay of combat and the roguelike nature of Eyes in the Dark are exciting. The flashlight is an interesting weapon and offers a good amount of flexibility for every player. However, the game lacks intense combat depth that makes repeating the battles exciting, which should be the core of any roguelike.
A common knock on sports games nowadays is that very little seems to change on a year-to-year basis. That’s not the case with F1 22, as a new gameplay system that revolves around the new cars brings new challenges and a gameplay experience that differs quite a bit from past F1 games.