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Final Fantasy VII: Rebirth is superior to Remake in every way, with a story that gripped my heart and a perfectly reworked version of a world that has filled my imagination since I was a kid. Square Enix succeeded in a feat that is very hard to achieve with a remake – it felt as if I was playing the story for the first time. While there are some technical elements that were frustrating from a gameplay perspective, I found myself hungry to get at the controller every day after work, and was delighted by every secret and new mechanic I uncovered. It was a joy-ride of a game, even when boss battles were beating me into the ground. I can’t wait for the world to get ahold of this title, as Final Fantasy VII: Rebirth is sure to impact fans in the same devastating, amazing, emotionally debilitating way the original game did so many decades ago. It’s a thrill ride, a treat, and a gameplay experience I won’t ever forget.
Stairway Games has put a lot of love and care into every line of dialogue, every location design, and every game feature. The tiny details make Coral Island stand out: cute pamphlets that let you know where the fun is at in an event, random interactions between townsfolk provide depth, and the quiet but noticeable messages put out about our environment educate us as we explore. It’s a testament to the developer’s commitment to crafting a truly immersive and captivating experience. Sail for Coral Island and let the tropical breeze carry you to a farming paradise like no other. This is a farming game that you absolutely shouldn’t pass up.
House Flipper 2 is the addictive train wreck I’ve wanted all year long. I have never vacuumed crumbs with such glee or tossed trash around with such enthusiasm. This is the perfect game for fans of titles like Powerwash Simulator, but will also appeal to The Sims players looking for a title more focused on the creative elements. House Flipper 2 will delight players with its interesting stories, and provide endless ways to satisfy the cleaning itch without having to get your hands dirty. However, if players looking to play House Flipper 2 don’t have a powerful gaming PC, it may be better to wait until the game becomes available on PlayStation and Xbox consoles in March, as the current requirements could be hindering for those without gaming machines. Despite this, it is a must-have for simulation fans, and one I plan to dedicate unfathomable hours to in the coming months.
Pixel Café is very cute, if not revolutionary, and enjoyable when it decides to work. It’s got charm, a hearty dose of nostalgia, and simple hypnotic gameplay that really sucks you in. Its low-fi soundtrack sets the mood perfectly, and I genuinely enjoyed playing the game. However, Pixel Cafe— like Pixel’s bushel of bosses— also has some very apparent flaws. The poorly edited script was a distraction, and it lacks one of the bare minimum requirements of a game: the ability to play it fully. The game derailing on the train level is not something that can just be glossed over.
The strategic gameplay is fun but isn’t quite as deep as I expected. The story has moments that felt very on-brand for the series and well done, while at some other points, I wasn’t grabbed like I felt I should. The RPG elements are well made and add to the experience, but they don’t have the same punch as its namesake. I can see fans of the series enjoying it, but compared to its brothers, it isn’t as strong an entry, and franchise fatigue plays a part in my feelings towards the game. Perhaps Atlus should consider looking to the next era of Persona before they end up tarnishing the great legacy created with this one.
The Nintendo Switch has a deluge of amazing party games, many of which were produced by Nintendo. WarioWare: Smooth Moves isn’t going to unseat the last Mario Party game or any of the Jackbox titles, but it’s still a fun romp for those who miss the days of waving Wiimotes around, despite its flaws.
Cuisineer is just wonderful. It’s not as big as some shop-keeping titles, and it has limits as a dungeon-crawler, but the gameplay is enjoyable and addictive – and I kept wanting to go back for more. While it’s only available on PC, I know I’d grab it up in a heartbeat if it became available on the Nintendo Switch. I can’t recommend this game enough for fans of low-impact cozy games with simple, pleasant storylines. There are no big surprises, and in a way, it makes this game all the more enjoyable. You know exactly what you are going to get, and with that, it is easy to get sucked into the gameplay loop without a single worry to hold you back or leave you emotionally vulnerable. It’s just fun, and that makes it completely worth investing time and money into.
The Invincible is fantastic, but it’s still little more than a story. As a game, it pushes the idea of a novel into a new realm, bringing it to life around you for those who might not have the imagination to make that happen while they read. I love that it sets the baseline for how good basic narrative-driven games need to be moving forward, but I wanted more from it. I wanted a few more mechanics, maybe some extra opportunities for exploration and collectibles, and to feel like I had a bit more onus on the events I played through. The Invincible comes so close to hitting the ethereal idea of truly ascended movie and novel narrative experiences and is very much worth playing, but there’s room for improvement.
My Time at Sandrock is like a meticulously constructed building. It’s expertly crafted upon the solid foundation of its predecessor. The post-apocalyptic setting is an architectural marvel that balances vibrant hues with pockets of profound depth and emotion. However, like any construction project, this game has its quirks. The frequent stutters and eternal loading screens make this building creak in the wind. The User Interface, too, could use a touch of redesign. Nonetheless, it’s undeniable that My Time at Sandrock has a rock-solid foundation. Ultimately, the game’s core stands firm, but a fresh coat of polish might have been the final flourish required for it to truly sparkle.
RoboCop: Rogue City isn’t perfect. I never felt like the action found its legs, but the sleek streets of Detroit entranced me with its incredible cast of characters and stories that are infused with all of the charm of Edward Neumeier and Michael Miner’s over-the-top world. Some key mistakes get in the way of the game’s total package potential. However, it still delivers an enticing story, fantastic visuals, and a surprisingly well-realized version of Old Detroit. Playing Rogue City made me nostalgic for a time in my life when the stakes were lower, movies were sillier, and the idea of RoboCops didn’t feel like an inevitability.
If EA Sports UFC came out every year, I wouldn’t feel as pessimistic about UFC 5, but after a three-year wait, this is only a serviceable attempt at best; you will only have as much fun as the people you match up with want to. Too many legacy issues are glued onto this game, and it’s such a shame that EA Vancouver doesn’t have any desire to do anything other than this odd half-live service deal with outfits.
Even though it’s been 13 years since Alan Wake, Remedy Entertainment returns to Bright Falls with a powerful force. The story is fantastic, the characters are phenomenal, and the story is frightening, comical, creepy, heartwarming, and often tragic; I couldn’t put it down and found it difficult to stop playing. The macabre nature of Alan Wake 2 is phenomenal, and I loved every second. It was an absolute pleasure to rejoin Alan in Alan Wake 2 and to see Saga traverse through this unreal journey. It’s one I’m going to fondly remember for a long time. Remedy gave me the best gift right before Halloween.
Super Mario Bros. Wonder is arguably the best 2D platformer from Nintendo. Its range in difficulty makes it a game everyone can enjoy, especially with invincible characters like Yoshi and Nabbit. The co-op makes for a hilarious and fun family game night. Completionists and challenge runners are also in for a treat, as Mario Wonder is bursting at the seams with content. Wonder feels like the start of a new generation of Super Mario. We are on the precipice looking out at the exciting Mario games on the horizon, and if Mario Wonder is the first step, we are in for quite the journey.
The beauty of Jackbox Party games lies in their universal appeal. The creators have cleverly incorporated settings to ensure that it’s a party for everyone. Their prowess in game localization goes way beyond the surface. As the directors highlighted, it’s not just about translating audio and U.I.; it’s about understanding cultural nuances. The game devs actively collaborate with the localization team to ensure references make sense in various cultures. I played the game in LATAM Spanish and noticed that references to U.S. presidents were often replaced with questions about Colombian leaders.
Star Trek Infinite is a challenging game to recommend. Grand Strategy games on their own do appeal to a certain mindset, and a Star Trek coat of paint isn’t going to make someone like Stellaris if they didn’t enjoy the gameplay before. A Star Trek fan might be more willing to try the game to sit in the big seat and have the feeling of running the Federation and the Klingon Empire. Star Trek Infinite will reward you with incredible depth and replayability if you stick around long enough to learn its intricacies. You need to meet Star Trek Infinite at its own level, and if you’re unwilling to learn all of its systems, then this might not be the game for you.
Overall, Detective Pikachu Returns is a unique entry to the Pokemon universe that offers an engaging story but falls short in gameplay. The storytelling and humor are enough to keep you interested in learning what will happen next to Pikachu and his friends. Still, if you’re looking for an interactive and engaging video game experience, this one doesn’t quite deliver. If you’re interested in an entertaining story that doesn’t require heavy gaming chops or hours of free time to play through, Detective Pikachu Returns may have something to offer. The world has some interesting detail that pulls you in, and you can play through the full story in a relatively short time.
I’ve been reading Spider-Man comics since the early 2000s when J. Michael Straczynski sent fans into a frenzy during the One More Day story arc, where Peter Parker made a deal with Mephisto to rewrite his history. I flicked through the pages when Brian Michael Bendis did the unthinkable in Death of Spider-Man but then paved the way for Miles Morales to take the mantle. I was glued to Dan Slott’s epic 10-year run of The Amazing Spider-Man and enjoyed his controversial arc that saw him killing off Peter Parker, with Otto Octavius taking over as The Superior Spider-Man. This world has been a part of my reading influence for over 20 years. And I’m so glad to see a studio like Insomniac Games treat this property with a ton of respect while also putting their own spin on the characters and taking even an avid fan like myself on a wild, twist-driven ride. Marvel’s Spider-Man 2 is a spectacular adventure that will keep you on the edge as its riveting story unfolds.
My time with Assassin’s Creed Mirage was enjoyable, but it’s also difficult not to look at everything else that is completely absent that was introduced in Origins, Odyssey, and Valhalla. Ultimately, Mirage feels like a game that is old with outdated mechanics, but that’s also what Ubisoft aimed for. It’s an interesting way to experience a title, almost like Mirage is a remake of another game that didn’t exist before. Instead, it’s channeling that trilogy of Assassin’s Creed titles that began in the early 2000s – and I think that’s exactly where it should stay. Mirage makes for a great goodbye nod to that era, but it’s not one I want them to continue pursuing if it’s going to be this toned down.
I had a blast with Resident Evil 4 Remake Separate Ways, but I can’t help but feel it won’t be for everyone. This DLC doesn’t hold your hand, in fact, it tries to bite it off. The base game never made me feel as stressed or up against the wall as Separate Ways did, and I know some players will find it too much. With that said, this tight DLC is perfect for anyone who had a great time with the base game and just wants more. It’s always incredible to see classic games in the series revitalized for modern audiences, and I think Separate Ways is the best Capcom has done since it began making remakes.
Fate/Samurai Remnant works as an excellent introduction to its franchise. A few issues aside, the combat system is fantastic and pulls off the difficult task of remaining fun over a lengthy runtime, which is something that similar titles can struggle with. The story is also superb and acts as the main motivator for you to pull out your sword as you push forward into the next mob of enemies.