Gareth Chadwick
Diablo IV: Vessel of Hatred is a bit of a disappointment. After the story finishes, it feels like little has changed, though the structural systems of the game have had some upheaval. You hit max level far quicker now and, once you do, the fun of looting will evaporate for all but the most hardcore and dedicated loot hunters. Meanwhile, there's spam to buy loot in the chat constantly, the party finder invariably puts me in parties where my lower level character is useless and dies to a sneeze from a passing asthmatic, and the big co-op endgame dungeon doesn't really seem to understand what Diablo is. Why doesn't it seem to understand? Because this is an MMO, not Diablo.
Vendetta Forever is a new contender for my favourite VR game. Its high speed, intense, but relatively short levels are always somewhere between very cool, very over the top, and quite funny. It's a game that's in love with old school action movies and did it darnedest to let you shoot your way through countless classic set pieces.
Sonic X Shadow Generations is a great time. The remaster is exactly as you'd expect and the new game on top of it is better, more polished, varied, and refined. It's almost converted me to a 3D Sonic guy, which is shocking, and, because it's about Shadow instead of Sonic, you don't have to put up with anywhere near as many obnoxious voice performances. Shadow himself is just a bit broody and says things like "the ultimate power" in an almost-Keanu Reeves voice which really makes me laugh – especially with the Keanu voice pack coming in December for some top tier silliness.
I love the idea of Hunt: Showdown 1896, but in practise it's mostly abandoned by people either sprinting all the time or camping all the time. It's hard to "get good" in this game because, one; it doesn't tell you how to, so you have to watch youtube videos and read reddit threads to figure things as basic as what UI elements mean in the menus, and two; because everyone else is already good and you die before you can get anything done or learn anything. I've made some progress, but doing so was a frustrating and gruelling experience that wasn't entirely down to my own incompetence. If you're a glutton for punishment this could be the extraction shooter for you, but it's hard to recommend to anyone that isn't already embedded in it.
While some of its gameplay diversions miss the mark, Dustborn is an excellent example of how to craft engaging characters and wrap a story around them. The game is filled with surprisingly natural sounding conversations, whether they're serious and detailed or funny and light. It's very rare that I encounter characters that are so believable in a game. Quite the achievement considering one of those characters is a gruff, bearded New Yorker with dwarfism who heals people by reciting poetry, who I honestly wish I got to spend more time with.
Star Wars Outlaws is an open world scoundrel-'em-up that clearly builds on Ubisoft's familiar format, but that's not a bad thing. The rep system in particular is interesting, as the constant fluctuations belie any kind of loyalty you might show otherwise, but most importantly, this game lets you just be in the enduring Star Wars Universe. It's not perfect, but stealing for crime syndicates, fighting the Empire, speeding across alien landscapes, and so much more is a dream come true.
Capes is a valiant effort at a relatively unique idea, one that I personally have wanted since I heard Midnight Sons would have a card-based attack system. It isn't perfect, it could do with a little more polish, and it's occasionally a bit frustrating, but it's deep, challenging and the story is enjoyable enough if you like comic books' campy style. Considering this is Spitfire Interactive's debut game, it has absolutely convinced me to keep an eye on their future projects.
Stellar Blade is a pretty enjoyable game to swing your hairband sword at, so long as you don't mind the obvious sexualisation. There's a few rough areas, but nothing to spoil things overall and there's plenty of interesting story to uncover as you fight your way through giant monsters with circular saws for heads and weird tentacles for legs.
I really wanted to like Hightower and I kind of do, thanks to all of the passion and cute touches that are peeking through the cracks. Whether it's the inclusion of old movie trivia that can skip a battle, some Charlie Chaplin footage, a scene where you're trapped behind a wall and more, it's clear there was a real vision here, and while it may not be fully realised, I admire the effort. The end product falls short on a number of levels, but I have a soft spot for it regardless and will be keeping an eye on the developer's future games.
Whilst Train Sim World 4 does the train sim part quite well, the world part is incredibly lacking - it comes with only three routes in the base game and the others cost significantly more than you might expect. All of those routes are in North America or Europe, even the DLCs, which would make it a much smaller world than the one I live in. If you love trains and have plenty of train sim money, Train Sim World is a good option for running routes. Just be aware that you'll probably be paying more than is reasonable.
Trepang2 is a clear love letter to the FEAR games, taking heavy inspiration from that series and mixing in some optical camo and monsters that aren't a scary little girl with an increasingly horrendous backstory. It's not a perfect game and it is a bit short, but once you trigger the slo-mo and start blasting, you won't really care.
Suicide Squad: Kill the Justice League is a perfect example of how live services can sap all the energy out of a game experience. The story, the character and gameplay all range from good to fantastic, but the missions grow stale before too long, the loot system's few bright spots are tarnished by the chore of everything else you earn, and the story and characters all but evaporate once you reach the endgame.
The Last of Us Part 2 Remastered refines and improves a much misunderstood masterpiece. It's hard not to be amazed at how good this game still looks, and it comes with a new mode and some behind the scenes stuff to enjoy.
Call of Duty: Modern Warfare 3 isn't an outright bad game, but it's also not a particularly good one. Taken on its own, it's a slightly above average first person shooter with a poor campaign, but in context, you can see how hurried and limited in scope this game really is. The multiplayer is effectively a classic map pack, Zombies and Open Combat Missions are game modes built within the existing Warzone map, and the campaign's pacing and story come up short. It all adds up to a lacklustre experience and even a sense that Call of Duty is at risk of losing its identity.
Ghostrunner 2 is undoubtably excellent. While it's a tough and challenging game, the quick reloads help alleviate frustration and replace it with the "just one more try" drive to overcome it. There's a handful of small control niggles that might annoy, and if repeatedly dying is a pet video game peeve of yours, it might not be for you, but if the game gets its hooks into you, it's a sheer, visceral delight of dude slicing, shuriken flinging, laser dodging, taking a bullet to the face, reloading, and trying it all again.
Assassin's Creed Mirage will appeal to anyone who's been pining for a return to the old school open world stealth of the earlier games. It's pretty much exactly that with a few extra refinements and additions. Some of those additions are a bit distracting and immersion breaking, but nothing gets in the way of some good old fashioned assassinations.
Baldur's Gate 3 is a masterpiece and a true next generation RPG. Sure it has a handful of small issues, but they pale in comparison to the quality of the writing, the depth in character creation, the sheer wealth of options available to players, the voice acting, the gorgeous world, which are all just exemplary. There's no wonder it has sent ripples through the industry and gathered more attention than even Larian expected, it's got quality and creativity leaking out of every frame.
It's not perfect but it is unique and it's a joy to explore the depths of the north sea in your cute little submarine.
Atlas Fallen is at its best when you're fighting huge enemies with your carefully constructed (by trial and error) build, but when you're repeatedly fighting the same enemies, when the story falls flat, and the environments blend into one, it starts to get dull and frustrating quickly.
Diablo IV is almost shockingly refined, with an absorbing story and addictive gameplay. The shift to always online and connected play might turn some away, and the level scaling can make combat a little same-y, but on the whole, this is still Diablo at its best. It plays very well, offers tonnes of options for tailoring your character and acquiring that all important hunt for better and better loot will keep you coming back for more.