Aaron Botts
Despite that, the gameplay here is solid, despite its expected aim at casual audiences. None of this is especially deep, but I can say with some confidence that there is some fun to be had in firing this up and playing with a group of friends.
Regardless, Banana Blitz HD is the definitive version of an era of Monkey Ball that desperately needs to make a comeback by either remaking the original two games or a creating new entry altogether. This is one of those instances where the quality of life improvements are noticeable, and it's worth your money being able to play it on the go at all.
Part of this game shows its age in a number of ways, but this is not a quick and dirty port by any stretch of the imagination.
The biggest sin that this game commits is that it is bland in nearly every aspect of the word. It’s like Kirby but “totally not Kirby guys,” takes game mechanics from older titles and doesn’t do anything creative with them, and just doesn’t leave any sort of lasting impression in any way.
If you’re looking for a more accessible bar of entry to the Yakuza franchise, this is a strong entry with the studio stepping outside of its comfort zone a little bit. Thankfully, their experiment is a success.
I think that longtime fans will enjoy this one, but I’d be remiss if I didn’t mention that this could also serve as a starting point for newcomers as well. Atelier games are remarkably consistent in quality. Even though Lulua may not blow the doors off in a number of ways, it’s a nice little game that knows how to show you a good time.
Sukeban did a fantastic job with building a cyberpunk world that feels organic, writing characters that are believable and (mostly) easy to love, and giving us a gameplay experience that would give those who are reluctant to the simple flow of visual novels a legitimate shot. I really enjoyed my time in Glitch City, and I think you will too.
Considering that I’m limited in my exposure to this franchise as a whole, I found myself engrossed in what this game has to offer. This is a decently crafted side game with enough heart to make it competent enough to play, but a tasty side of fanservice for those who’ve been really digging alchemists and absurdly long game titles for 20 years.
The plot is fun and engaging, the multitude of distractions are a step up from its release predecessor, and Kazuma Kiryu’s steel resolve and Steve Rodgers-esque disposition makes for yet another fun romp through the seedy underworld we’ve come to know and love yet again.
Thankfully, most of the complaints I have are nitpicks at best. The nicks in the armor are noticeable, but despite that, everything manages to hold together. There’s heart, emotion, and care here that shouldn’t be passed over.
Not only does it stay true to what people love about these titles, but it’s a goodbye to one of the most compelling protagonists I’ve ever played in a video game. If this is your first trip to Kamurocho, you’re going to enjoy yourself without question.
You will find yourself laughing quite a bit at every ridiculous encounter you’ll come across, and those worried that this game may not live up to what came before it should rest easy. This is a trip into the mountains well worth taking, even if you missed out on its predecessor.
I really can't recommend this title enough. It may not hit as high as Zero did, but it does a damned fine job modernizing a game that fans fell in love with a decade ago. Tack that on with a budget price and an abundance of gameplay, and you'll be finding yourself among the ranks of Yakuza fans, as I have.
It may not have the sharp writing that we’ve become accustomed to in gaming these days, but at the end of the day, it’s perfectly playable. Sometimes that’s all you need to have an enjoyable time. This one’s worth kicking back to.
Part of me wonders if this might have worked better as more of a short film or something similar, because the story really is worth looking at. Instead we get a disjointed game that ends up stumbling to deliver what it set out to do, and it is honestly quite a shame.
Putting this game back in my hands reminded me how enjoyable it is to relish in goofy ridiculousness. Even if it is a naturally short ride down memory lane, it’s a game well worth revisiting.
The amount of extra content and inclusion of DLC is reason enough to pick this up for sheer value alone.
It shows why people fell in love with it in the first place, and it’s a great way to fall in love with Miku and the gang all over again…or for the first time.
The story may be somewhat weak, but don’t let that deter you from picking this one up. Even though the game is short (my playthrough was about 4 hours), this is definitely something worth looking at.
The amount of content stuffed in here makes the game a really good value for the asking price. It's worth a pickup, but make sure you prepare yourself for a serious test of skill.