I think that longtime fans will enjoy this one, but I’d be remiss if I didn’t mention that this could also serve as a starting point for newcomers as well. Atelier games are remarkably consistent in quality. Even though Lulua may not blow the doors off in a number of ways, it’s a nice little game that knows how to show you a good time.
Sukeban did a fantastic job with building a cyberpunk world that feels organic, writing characters that are believable and (mostly) easy to love, and giving us a gameplay experience that would give those who are reluctant to the simple flow of visual novels a legitimate shot. I really enjoyed my time in Glitch City, and I think you will too.
Considering that I’m limited in my exposure to this franchise as a whole, I found myself engrossed in what this game has to offer. This is a decently crafted side game with enough heart to make it competent enough to play, but a tasty side of fanservice for those who’ve been really digging alchemists and absurdly long game titles for 20 years.
The plot is fun and engaging, the multitude of distractions are a step up from its release predecessor, and Kazuma Kiryu’s steel resolve and Steve Rodgers-esque disposition makes for yet another fun romp through the seedy underworld we’ve come to know and love yet again.
Not only does it stay true to what people love about these titles, but it’s a goodbye to one of the most compelling protagonists I’ve ever played in a video game. If this is your first trip to Kamurocho, you’re going to enjoy yourself without question.
You will find yourself laughing quite a bit at every ridiculous encounter you’ll come across, and those worried that this game may not live up to what came before it should rest easy. This is a trip into the mountains well worth taking, even if you missed out on its predecessor.
I really can't recommend this title enough. It may not hit as high as Zero did, but it does a damned fine job modernizing a game that fans fell in love with a decade ago. Tack that on with a budget price and an abundance of gameplay, and you'll be finding yourself among the ranks of Yakuza fans, as I have.
It may not have the sharp writing that we’ve become accustomed to in gaming these days, but at the end of the day, it’s perfectly playable. Sometimes that’s all you need to have an enjoyable time. This one’s worth kicking back to.
Part of me wonders if this might have worked better as more of a short film or something similar, because the story really is worth looking at. Instead we get a disjointed game that ends up stumbling to deliver what it set out to do, and it is honestly quite a shame.
The amount of extra content and inclusion of DLC is reason enough to pick this up for sheer value alone.
I’m not going fault them for at least giving this a try, but I think it would have been beneficial for 773 to go back to the drawing board on this one. It’s a premise that was worth exploring, but the execution of the concept was less than stellar.