TJ Denzer
- Xenogears
- Bionic Commando
- The Witcher 3: Wild Hunt
TJ Denzer's Reviews
I feel that when it comes to everything Medal of Honor: Above and Beyond has to offer, Respawn Entertainment has gone out of their way to show us that not only does the Medal of Honor franchise still have meaningful life left in it, but there are things this game does that other games can look to as a benchmark of how to deliver a fully fleshed-out and visceral action VR experience.
I’ll say it plainly. I love Scott Pilgrim vs. The World: The Game. I loved it 10 years ago and I’ve only come to appreciate it more since. I identify with Stephen Stills as talented, but also very sleepy, so I delight in being able to play as him in a game again. Yet for all of my love, it definitely has a tedious grind that might annoy people that aren’t into River City Ransom-style beat’em-ups. That said, with or without the movie or comics it’s based off of, I’d still consider it one of the best-in-class of side-scrolling co-op brawlers
By the time I was done with Yupitergrad, I may have been a sweaty mess, but I still feel its worth commending for its style and mechanics. Grappling as the main mechanic of movement feels smooth and the corridors and puzzles throughout the game are well-arranged.
As far as gameshow/sporting event-style games go, Destruction AllStars is maybe some of the most fun I’ve had in a while. I love the pageantry when a match starts and my character does their intro before kicking things off. The visuals are smooth and pristine throughout the fast-paced action and the gameplay in different modes is absolutely delightful. I would like the foot game to be boosted a bit, and it desperately needs some better cosmetics and an easy-access Mute All function, but there’s an absolutely enthralling foundation here in Destruction AllStars. I want to see more characters, more arenas, events… I want to see where Destruction AllStars goes in the long run and I’ll be happy to keep playing as we work our way there.
A must-have for any fan who wants to go on another heart-stealing adventure with the Phantom Thieves.
Ghosts ‘n Goblins Resurrected is an absolute monster of a game, but both a thoughtful redesign and a fully intact foundation make it one that feels glorious to tame at whatever level you play it, as well as a refreshing and colorful adventure all along the way.
Monster Hunter Rise was beyond anything I expected. The tried and true grind of Monster Hunter's giant beast battles is alive and performing exceedingly well for the Switch’s hardware. Its formula is also thoughtfully augmented with Palamutes, Wirebugs, and Wyvern Riding, all of which I’d love to see stay in the series after this game.
The finished state of Balan Wonderworld is disappointing to say the least. For all of its style, I was really interested to see how they would expand upon the preview. The aesthetic and characters are there, the music is captivating, the level design made me want to explore and experiment where I could, and the abilities mostly gave me options to do so. However, these things are held down by a lot of contrivances and outright holes in either functionality or context. The final release of Balan Wonderworld felt like a rush job where good ideas, visuals, and sounds were forced to dance among either unfinished or unfun nonsense.
Genesis Noir is a very curious game, and mostly in a good way. The cosmic nature of its narrative is tied down interestingly in its humanized elements and the animation and music do a good job of giving every moment life and charm, even if it can sometimes get confusing. It’s not a long game, and some of its stretches are a bit too simplistic for their own good, but Genesis Noir also features a lot of creativity in prominent portions of its puzzles and progression. If you enjoy a good point-and-click adventure and don’t mind a game that just wants a moment to share its bombastic narrative of cosmic creation and love, Genesis Noir might very well be narrative worth your time and interest.
For its weird flaws, bugs, always online issues, obnoxious use of cutscenes, and b-movie attitude, Outriders is still mostly what I wanted it to be in execution and I think it's built for a wealth of future content and improvements that mean it's just going to get better from here. Whether I jump into the game on my solo character or team up with my friends, I know I’m in for a good, visceral, and rewarding time.
Cozy Grove is a very different kind of life sim. It’s so cheerful on the surface, but underneath the bark is a process of patience and of letting go the things holding one back or keeping them tethered in a difficult spot. I think for as fast-paced, hectic, and chaotic as our lives often get, there’s something a lot of players could take away from Cozy Grove, and the daily journey with this game makes it more than worthwhile if you’ve got the time and resolve to keep coming back.
The combat is visceral and vibrant, the environments are splendid and mysterious, and the story had decent enough oomph to keep me involved throughout. I wish this was an overall scarier game, but it’s still a thrilling one nonetheless.
Famicom Detective Club: The Missing Heir and The Girl Who Stands Behind don’t exactly have a lot of true “gameplay” to them and there are no consequences for wrong decisions, but the story that plays out as you figure out what to do next and apply logic and reasoning to investigations is a thrilling romp. If you want a high-quality visual novel, a good mystery story to follow, and a time capsule of game design all in one, the Famicom Detective Club remakes feel like a solid call.
It’s been such an incredibly long road for Guilty Gear. I actually cried in joy when Guilty Gear Xrd was first announced, bringing proper 2D fighting back under the reins Arc System Works. With Strive, my heart still fluttered, but for more than just getting a new fighting game in this franchise I so love. I marvel at what it means for fighting games as a whole. Guilty Gear Strive is a whole new level of beast. It represents the most visually gorgeous, the most full-featured, and the most technically sound that modern 2D fighting games have to offer, and anything that hopes to compete with it has quite the work cut out for it.
It’s not the full-fledged EDF camp and scope you might find in one of the mainline games, but it is a fantastically accessible shooter with a ton of levels to play whether you’re going it alone or with some buds, online or off. If you want to just not think and shoot the big bugs into little square bits and pieces with a library of characters and weapons from across the franchise, EDF: World Bros. might be just the comfort food you need.
I often hear folks talk about their "comfort food game" – that game in which they can turn their mind off and just go at it for pure good feels and satisfaction. I feel like Chivalry 2 is that game for me. If it was even just that it’s a game in which I can pulp a folk or two with a big honkin’ sword, axe, or whatever I can get my mitts on to often hilarious effect, I would be satisfied. That said, Torn Banner and Tripwire Interactive have poured no shortage of love into this game’s environments, objectives, classes, and player customization. It’s that dedicated level of support that will keep me coming back to the game and crossing swords for a long time to come.
A combination that longtime Monster Hunter fans and turn-based RPG fans ought to see for themselves, though the grind might leave some more action-craving adventurers wanting.
Where the Heart Leads does well for what it seemingly aims to do. It’s the surreal narrative journey of a family through years of happiness and sadness with the connective tissue of a disastrous event tying it down to the present. Putting the puzzle pieces of memory, decision, and consequence together as you go takes this game in a number of directions. Not every direction is riveting and there are some definite lulls, but there are also deeply difficult moments to choose between with consequences for the choices made and the paths untaken. If you’re looking for a chill and often lackadaisical journey you'll steer in meaningful ways, Where the Heart Leads is a narrative-heavy series of roads you may be inclined to explore again and again.
Hellbound & Undressed has elements fans will enjoy, and if you dig, you can find quirky and interesting things here, but if it catches you having too much fun, be prepared to have that stripped from you like a finely quaffed set of Shadow Soul clothes. This game is a constant chore to enjoy and should be reserved for the folks that really want to see where the series began.
I lament that personal character movesets have fallen by the wayside in favor of weapon category movesets and if you get quickly bored with these games I don’t think this one will blow you away. That said, Samurai Warriors 5 is a gorgeous game telling a classic story full of awesome characters and it doesn’t require much more investment than that. If that’s all you need, this is one of the best the Musou franchise has to offer.