Eser Güven
- Planescape: Torment
- Day of the Tentacle
- Dark Souls
Sony nailed this PC port. God of War is climbing the Master Race mountains to bring the PC pantheon to its knees.
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It also gave me a glimpsation of the future games of The Dark Pictures Anthology. Stories that make the action horror element a little more prominent suit Supermassive.
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It's a beautiful mystery story that you can enjoy much more if you think you're reading a Hercule Poirot novel, not playing Hercule Poirot.
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It's like someone tells you a fantastic children's tale set on a botanical space station, and you fall asleep while you close your eyes and imagine that you're the protagonist of that fairy tale. It's such a serene but simple adventure.
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No one else could make a game like Happy Game but Amanita. Although it fails in terms of story, no one can pour water on creativity, atmosphere, uniqueness and abstraction.
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Navegante tried to be brave, but at the same time, he got his hand used to the coward. That game could have been a lot more polished, the beautiful story felt like it was just a little wasted.
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This should not have been the way for PC players to meet the Ninja Gaiden Sigma series, all these port-related problems shouldn't have overshadowed the fun of the game. It seems that we will continue to be skeptical when the words Koei Tecmo and PC come together.
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It is strangely full, but this fullness is so confusing because everyyhing is thrown at you at beginning. It could have been a great game if its presentation was a little more balanced.
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Despite its shortcomings or 'could be better' parts, Strangeland is definitely an adventure game that should be played. Strangeland is the right choice if you're looking for a dark and grim adventure game full of disturbing content. However, it must be said that it's one step behind Primordia in general.
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I won't compare Skul with a masterpiece like Hades. Skul isn't a groundbreaking game, but one of the better games of its kind, and that's something.
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With Immortals Fenyx Rising, Ubisoft almost created its own Breath of the Wild. Unique mechanics and fluent gameplay shows they have a very nice good IP in their hands.
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It would be a nice game if it could keep its initial atmosphere and tell its story in a tidy way, but fails to do so.
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I wasn't expecting The Longing to be such an addictive experience. I was thinking about Shade even when I wasn't playing, it's a remarkable accomplishment for a game to evoke such a feeling.
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Lantern Studio shows great potential with their debut game and I believe they'll develop even better adventure games in the future.
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Moons of Madness tries to fit too many different ideas into a single game and that's the exact reason why this game is just average; not too scary, not too fun. Still, a nice alternative for those who like Lovecraft mythos.
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Little Misfortune manages to tell a dark story in a absurdly fun and mysterious way and it requires minimal contribution meanwhile. Just be aware that this is an interactive story telling, not a traditional adventure like Fran Bow and you won't be disappointed.
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Children of Morta manages to blend family values with hack'n'slach and roguelite mechanics brilliantly, and the result is a high quality and immersive experience.
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Draugen manages to surprise player at one point in its story, but fails to keep pace after that. You'll like it if you're looking for a short, calm and relaxing game (thanks to its gorgeous views), but prepare to be disappointed if you want a real adventure game.
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Although it aims to achieve the opposite, Layers of Fear 2 isn't superior to the first game. Jump scare tactics and slowly revealing story saves the game to some extent, but it doesn't bring anything new to the table.
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Unruly Heroes delivers an interesting story with a unique sense of humour, extraordinary visuals and enjoyable platform mechanics.
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