James Berich
- Resident Evil (2002)
- Metroid Prime
- Deus Ex
James Berich's Reviews
Super Lucky's Tale is a marked improvement on it's predecessor and a competent love letter to the great platformers of the 90s. The controls feel great, the level variety is strong, and the game feels appropriately priced for what you get. It'll never compete with the likes of Mario, Banjo and Donkey Kong, but it's certainly several steps (or jumps) in the right direction. Worth a shot, especially for the younger crowd. Just beware of the difficulty spikes.
Wolfenstein II: The New Colossus has a better idea of what it wants to be when compared to The New Order, and feels like a slightly better game because of it. The action is solid, the set pieces are memorable, and the visuals are a delight. And yet, the stand out here is the story and writing. The New Colossus humanises B.J. Blazkowicz and his comrades in a way I'd never expect and is easily a game worth playing because of it. An amazing, unique shooter that does its own thing without compromise.
The Evil Within 2 is an enjoyable, psychological and somewhat emotional trip that I probably won't forget. As a sequel to it's predecessor, it takes things in a rather different direction and tries several new things to mixed results. Nonetheless, The Evil Within 2 is a thrilling and tense experience that'll appeal to most fans of the original and newcomers looking for a harrowing experience they've probably not had before.
The Elder Scrolls Online: Morrowind is completely at odds with itself. At times, it doesn't feel like an expansion – featuring just more of the same rote quest designs that you've seen in Elder Scrolls Online. At other times, the writing is some of the best in the entirety of the Elder Scrolls Online world. Nostalgia for the region aside and Battlegrounds that'll surely flourish with updates, Morrowind doesn't do anything aggressively offensive, but doesn't quite innovate either.
Ultra Street Fighter II: The New Challengers feels like a lazy afterthought from a developer reluctant to commit fully to the Switch. It's so frustrating given that Street Fighter II is itself a classic game, but Ultra does little to provide reason to purchase it yet again. Way of the Hado and an Art Gallery are nice touches, but ultimately superficial and fail to justify the game's price tag.
Injustice 2 is a fighting game that's accessible to anyone, but also deep enough for veteran fighting fans. An incredible step up from Gods Among Us in practically every way possible, it successfully leverages heaps of content and a strong roster with tight and fast fighting mechanics. Gear pushes customization without sacrificing balance, and both Multiverse and Online modes keep Injustice 2 interesting no matter how you play.
It's hard to recommend Narcosis to anyone who wants something more than just a story. There's some interesting concepts here that could've translated to some great gameplay mechanics, but they feel under developed. The story and characterisation is great, but everything else pales in comparison. Narcosis is a great premise that unfortunately never really lives up to what sounded like high potential.
Prey is another win for Arkane. It's a game where everyone who plays it will have a different experience. One thing is certain though – that Prey remains a consistent experience from beginning to end. Providing players with intuitive gameplay systems with great synergy, freedom to approach combat how you want and game design that rewards creativity are just three ways that Prey succeeds. While BioShock was heralded as the spiritual successor to System Shock, Prey feels like a much more successful attempt. An absolute joy to play and experience.
What Remains of Edith Finch is an example of an inventive and engaging experience that both aligns with the traditional definition of what a 'game' can be, and yet also seeks to challenge it. The story can be cliché at times, and sometimes the symbolism lacks subtlety, but what's offered here is a perfect blend of bittersweet themes and motifs. It's linear, but it's enjoyable and intriguing enough to demand your attention for its perfect run time.
Outlast II is a marked improvement over the original Outlast in almost every way. It's still scary, yet utilises smarter designed scares to keep the tension high from beginning to end. The story is bound to be controversial, given the themes it tackles, but will easily demand and keep your attention from beginning to end. First person indie horror as a genre has lost its vision over the years, but Outlast II firmly stands tall as one of the best examples. It's absolutely terrifying and a staunch improvement over the original.
Voodoo Vince Remastered is a great remaster, but the game lying underneath this fresh coat of paint simply doesn't hold up today. There's some fantastic art direction, an interesting locale and an even more intriguing premise. While it might be fun for a younger audience, Voodoo Vince doesn't capitalise on its intriguing premise enough to make itself genuinely essential. Voodoo Vince is an authentic remaster, retaining the feel and play of the original, for better or for worse. Unfortunately, some things are best left in the past.
Persona 5 is one of the best role playing games that I’ve played in years. It’s both a colourful and psychological journey through student life and the darker side of humanity. Combine this story of intrigue with multiple comprehensive systems that are all a joy to get lost in and you’ve got something truly special. While some minor pacing issues and some rigidity with how time is managed bring the experience down somewhat, Persona 5 is a game that everybody should play.
Snake Pass is a delicious combination of interesting concept, a solid execution but with room for future potential. A platformer without a jump button sounds absurd, but Snake Pass uses a kooky physics engine and great level design to make it feel as natural as ever. Though sometimes frustrating, Snake Pass is charming and simple, a different experience, even if it feels like it’s over a little bit too quickly.
Mass Effect: Andromeda manages to successfully bring back the sense of exploration and discovery that fans have longed for since the original Mass Effect, whilst honing and improving the already enjoyable combat mechanics of Mass Effect 3. The result is something truly special – a metaphorical slow burn, a hybrid that is sure to appeal to fans of both the original game and its flashier sequels. Despite this, Andromeda is hampered slightly by its lack of visual polish and presentation, which can kill the wonder and fantasy as quickly as it builds it.
Super Bomberman R is not worth the price of admission, but it is a surprisingly solid entry that plays best to the franchises strengths, rooted deep in multiplayer styles of play. While it does it's best to add value to the package, most of this content comes off as incessant filler. Online works, to a point, but if you're not grabbing Super Bomberman R for some fun multiplayer, it's probably best to skip it entirely.
Despite its issues, NieR: Automata is a game that we rarely have the privilege of experiencing. Auteur designer Yoko Taro successfully blends his oddball knack for storytelling, defying typical video game conventions in doing so. This leads to a truly unforgettable story, but the way in which it's told and demands repeat playthroughs is bound to be lost on some part of NieR: Automata's audience. Regardless, NieR: Automata blends strong action and RPG components into an atmosphere and game that's well worth experiencing.
For Honor feels like both a triumph and a failure in some senses. On one hand, it's an exceedingly genuine melee combat experience that manages to leverage the wild and varied styles of the knights, Vikings and samurai in a comprehensive package. The single player is great, if not terse. The multiplayer well designed. On the other, it's let down by consistently disappointing server and networking issues. These can be fixed in the future, no doubt, but for now, For Honor has some more territory to conquer before it becomes truly great.
Sniper Elite 4 is a vast improvement over Sniper Elite 2 and 3 in terms of scenario design and ambition, but there's just something missing. The team at Rebellion have got the combat down. They've got the sniping mechanics down. They've even nailed the traversal mechanics – whether vertical or horizontal. But there's a distinct lack of fantastical set pieces that stunt Sniper Elite 4 from reaching its true potential. Instead, we have some greatly designed, open missions; but ones that grow repetitive by the time the game ends. Issues with pacing and repetition aside, Sniper Elite 4 is still a competent experience, and one of the more authentic and true-to-life sniping simulators.
While it's easy to sit back and write Nioh off as another Dark Souls clone, it's something very different. Yes, it's slightly less challenging to get into, but it's a result of some incredibly synergistic systems that work so well together to improve and smooth the player experience. Nioh is still a difficult game, mind you, but it's an experience that consistently rewards players for performing well.
Resident Evil 7: biohazard manages to successfully consolidate the exploratory, slower paced, tension filled gameplay of the early games with the modernised visuals and technology of today. A new first person viewpoint will prove controversial with more seasoned veterans but such a change allows Resident Evil 7 to feel fresher than ever before. Make no mistakes, Resident Evil 7 is a victorious progression for the franchise which successfully melds new with old. The weight and harshness that technology like Playstation VR brings to the scares and tension is especially welcome.