James Berich
- Resident Evil (2002)
- Metroid Prime
- Deus Ex
James Berich's Reviews
Mixing the best parts of Left 4 Dead and adventure epics like Indiana Jones and Uncharted, Strange Brigade is better than it has any right to be. Enjoyable solo or with mates, the puzzles and the open level design gives the game replayability, but the pacing and the derivative art direction stop it from being immensely compelling.
Monster Hunter Generations Ultimate builds upon the already comprehensive celebration of the Monster Hunter franchise that was established in the original Generations. There is heaps to do here regardless of whether you've played before, and the sheer volume of content on offer here is staggering. Yes, it's slightly less easy to pick up and play than Monster Hunter World, but what Generations Ultimate lacks in polish and pizazz it makes up for with unbridled depth and longevity.
Overcooked 2's simplistic control scheme and basic premise means that anybody in your circle of friends can pick up and enjoy the fast-paced action the franchise has come to be known for. An improvement in every aspect, Overcooked 2's addition of ever changing kitchen experiences as well as online multiplayer options cements itself as one of the best multiplayer (especially co-op) experiences you can buy right now. Delicious.
I have no idea what it would be like to explore an alien planet with a toxic atmosphere in real life, but No Man's Sky sells itself with a sense of authenticity that I really have no choice but to believe that this is what it would feel like to take one small step for man.
Vampyr is another fantastic concept from DONTNOD that falters ever so slightly in its execution. The story, the world and its characters are all oddly compelling, despite some visual and technical shortcomings. Despite its issues, Vampyr is a rare instance in a game where I felt like my choices meant something and had consequences. It's a huge shame that repetitive combat and exploration means it doesn't keep up that momentum from beginning to end.
SEGA Mega Drive Classics does a great job at modernising the classics, bringing in some games that we haven't seen in a release like this before, but at the same time drops some true classics like Sonic 3. While a plethora of features and some slick presentation make this feel like less of a cynical cash grab than it could be, the omission of these titles and cumbersome navigation makes this collection serviceable but less than definitive.
State of Decay 2 is just as good as the original but fails to make good on its major promises. There's some great quality of life improvements here and there, but the repetitive goals to work towards and cursory co-op options stop it from being any better than the original. Despite all this, State of Decay 2's gameplay loop is strangely alluring, but many won't put up with its technical shortcomings.
While Sea of Thieves is one of the best-looking games this generation, it unfortunately fails to live up to the expectations of most players. Incredibly fun with friends and designed to encourage teamwork successfully, Sea of Thieves just lacks the content or the staying power to be worth it. The foundation here is solid, and I'm sure it'll grow into something remarkable as time goes by, but in its current state, the state it's being offered in, it's hard to recommend.
Devil May Cry HD Collection is one of the most lackadaisical remasters that I've ever played – featuring little improvements on the same collection that released for older consoles back in 2012. That being said, the sheer strength of the games included (Devil May Cry 2 notwithstanding) and the modest asking price still make it a more than viable way to experience these games before an inevitable sequel.
Assassin's Creed Rogue Remastered is a modest remaster but a good one. While some other options would've been appreciated to prioritise frame rate over resolution, the game itself still stands up four years on. It's missing some of the bells and whistles that games like Origins have since introduced, but its unique premise and concept means it's an experience most Assassin's Creed fans shouldn't miss.
Kirby Star Allies is a cute and chaotic traditional Kirby game with fantastic buddy AI and strong potential as a co-op experience. It pays fantastic homage to its roots while adding in new mechanics that work well. Unfortunately, the length of the experience will have some doubting whether it's truly worth it, but Kirby Star Allies is one of the most wholesome Switch games you can try right now.
I can confidently say that Nightdive's remaster is the best way to play Turok after twenty years. All the issues that most would've had with the original version are gone – better draw distance, a smooth framerate and smoother controls all improve a game that was in dire need of a fresh coat of paint. From a design perspective, it still suffers from some ups and downs though, and ultimately will only appeal to those who adored it when it first released in 1997.
There is no denying that Turok 2: Seeds of Evil is a more refined game than its predecessor. That much is certain. With Nightdives efforts, Seeds of Evil plays better than it did twenty years ago. There are some things players will have to overlook – particularly the dated visuals and some samey looking level designs – but Turok 2: Seeds of Evil is still a blast to play.
Moss builds a world and draws you into it with gusto, confidently using some of the best visuals and art direction I've ever seen on Playstation VR. Despite this, technological limitations of the control scheme hold it back from being truly great. New developer Polyarc are on to something special here, utilizing VR ingeniously to provide satisfying puzzles and tense platforming, though it's a crying shame that it's over much too soon.
Metal Gear Survive had the potential to grow into something unique but now it's just an uninspired mish-mash of poorly balanced systems that translates to an experience that feels like a chore. The story is frustrating, the only aspects that are great are the ones carried over from Metal Gear Solid 5 and the overall gameplay loop is monotonous. Metal Gear Survive ironically won't survive the test of time, though in several years' time you'll probably not be able to play it anyway.
Kingdom Come: Deliverance has clearly had a lot of love and effort put into it, but it's unapologetically appealing to a very specific niche. The authenticity and realism is like no other, and that niche is bound to be pulled into its world for hours on end. Unfortunately, this dedication to realism is ironically what really stopped me from immersing myself into the well realised world of Bohemia, which is a huge shame.
Dynasty Warriors 9 attempts to expand the scope of what a Dynasty Warriors game is with varying effects. The new open world helps to break up the monotony of just playing battles repeatedly, while introducing issues of its own. These are just growing pains though, and Dynasty Warriors fans will appreciate how Koei Tecmo have successfully reinvented their franchise and what the future holds.
Dissidia Final Fantasy NT does its best to appeal to a more competitive audience, but in the process, has forgotten what drew fans to it in the first place. Despite this, with a strong roster and chaotic yet engaging combat, Dissidia Final Fantasy NT feels like a genuine love letter to Final Fantasy fans. It's just a shame that poor online performance and a story mode that's sure to be divisive ultimately bring it down.
The Inpatient has a great premise and concept but unfortunately falls flat. Everything that it tries to do has been done better by either its own predecessor or its competition. For someone just getting into virtual reality, it offers a great little" haunted house" experience, but ultimately lacks the substance to please anyone else.
Doom VFR, at it's absolute peak, is a tense and frenetic experience that really sells the Doom experience from the big guns to the fast-paced battles to the revolting denizens of Hell itself. Unfortunately, these moments are few and far between. Ultimately though, Doom VFR is marred by a combination of control schemes, none of which feel truly intuitive. Takes some getting used to, but rewarding to those who are patient.