James Berich
- Resident Evil (2002)
- Metroid Prime
- Deus Ex
James Berich's Reviews
Make no mistakes, Darksiders Genesis plays and feels like a Darksiders game. It’s just not a particularly strong one. Repetitive enemy encounters, simplistic puzzle design and average platforming all stop Genesis from being as good as it could be. Co-op is a blast, as is the great dynamic between War and Strife, but it doesn’t save the experience in the end.
Aviary Attorney has it all – well-written characters, a great sense of humour, compact but digestible cases, and a simple gameplay loop wrapped in a striking artistic style. Its willingness to let players fail, and feel the consequences of their shoddy investigating, is to be commended and is what separates Aviary Attorney from its contemporaries. It can be a little bit simple and straightforward, however, and that may leave some feeling disappointed.
The Dark Crystal: Age of Resistance Tactics falls into the trap of mimicking the greats of its genre without understanding what made them so great. While a passable strategy game at best, the only saving grace of Age of Resistance Tactics is the world it’s based on. And even that’s not as great as it could be.
Zombie Army 4: Dead War builds upon the original trilogy of games to offer a robust zombie-killing experience. While what’s here is enjoyable, and the combat is as satisfying as ever, it doesn’t quite step out on its own into something truly unique.
Journey to the Savage Planet is a concise yet well focused adventure that channels the best bits of games like Metroid and Prey. Despite this, some unsatisfying combat and repetitive locales keep it from being the achievement that it could be.
Tokyo Mirage Sessions #FE Encore features some much-needed quality of life improvements, as well as a strong opening and novel combat. But, ultimately, tedious dungeon design and unrefined boss battles that plagued the original remain and prevent Encore from being the improvement it could be.
Alien: Isolation is close to a survival horror masterpiece that, while unforgiving, carries itself with an unbridled sense of style and class. It authentically recreates the look and feel of the original 1979 film while still feeling incredibly rewarding. Through some wizardry, the game plays just as well, if not better, on Switch, and is to be commended as one of the best ports the platform has ever seen.
Star Wars Jedi: Fallen Order is the Star Wars game fans have been waiting for. It brings together a strong story, addictive combat and an earnest dedication to recreating that Star Wars magic to offer one of the best Star Wars games in over a decade. It’s an experience that any Star Wars fan can’t afford to miss.
Yooka-Laylee and the Impossible Lair ironically does justice to the impossible task of living up to the name of great platforming games like Super Mario Bros, Donkey Kong Country, and Rayman Legends. It's a joy to play, feeling simultaneously modern and yet nostalgic. The odd omission of boss battles and some issues with variety aside, Yooka-Laylee and the Impossible Lair is a game any self-respecting platformer fan should play.
The Surge 2 successfully builds upon the original game in practically every way – offering a larger roster of bosses, more equipment to pillage, and a bigger, more organic open-world to explore. A few pacing issues and some issues with the visuals aside, The Surge 2 offers a greater variety of experiences over its predecessor and is easily Deck13's best.
Borderlands 3 is what you would expect from a Borderlands game, for better or for worse. It does little to innovate on the now ubiquitous looter genre it helped to define ten years ago and plays it safe. While it's almost the same Borderlands it was those ten years ago, it's still hard to deny that it's a great romp with mates.
When it's great, Daemon X Machina is a fast and frenetic mech action game with deep customisation options and a killer artistic direction that sets it apart from the rest. But when it's not, it's repetitive mission structure, nonsensical story and facile combat stop it from being the best it could be.
Blair Witch is the best Blair Witch game yet. However, its willingness to get you lost can be frustrating despite being so authentic to the franchise. Regardless, despite some uneven presentation, Blair Witch is a passionate love letter to the first and third films in the franchise. It manages to maintain its scares from beginning to end, even if it becomes a little predictable.
Catherine: Full Body is a marked improvement over the original Catherine, offering more ways to play for those who want to experience an engaging yet slightly problematic story.
Control is a slick and stylish win for Remedy, their best work yet. With strong combat, an engaging story and striking visuals, Control is a masterclass in both style and substance. It's abstract, it's bold, and it's wicked fun.
Astral Chain is a unique experience from beginning to end, but some strange choices in the way it tells its story and major pacing issues in the third act bring it down. Regardless, Astral Chain fits right in amongst the Platinum greats, offering a fun and unique battle system that does a fantastic job at differentiating itself from its contemporaries.
RAD is a great little roguelike that differentiates itself from others with its unique setting and visual appeal. It's really what you'd expect from a roguelike in terms of gameplay (and is solid in that regard), but everything it does to differentiate itself is largely superficial.
Marvel Ultimate Alliance 3 is a solid beat-em-up that tops its predecessors, bringing all the colourful known and unknown facets of the Marvel universe together with gusto. But despite it's strong art direction, potent replayability and often enjoyable combat, it still comes off as feeling rather basic.
Fire Emblem: Three Houses features some of the most refined and enjoyable battle mechanics the series has seen since its successful renaissance with Awakening. But the renewed focus on support relationships gets in the way of what some may have valued most from the franchise – the strength of its strategic design and the battles themselves. Regardless, it's hard to argue that Three Houses is the best Fire Emblem since Awakening, so it's still worth your time, even if you'll have to spend it wisely.
The Sinking City is easily the best H.P. Lovecraft game yet, throwing players into a well-realised but characteristically melancholy town that's coming to terms with its cosmic fate. It's a classic detective game through and through, which rewards smarts and isn't afraid to let you explore and immerse yourself with no handholding. It's just a bit of a shame that's hindered by some rudimentary combat, shoddy technical issues and an open world that's a little too big for its own good.