For all intents and purposes, Mark Cerny's sequel is one of the most 'gamey' video games I've played in recent memory and stands as a reminder of what I still consider to be the Golden Years of this industry. You bought a disc, you popped it in, you pressed 'Power' and damn it, you had fun.
Ninja Theory, you moved me. Hellblade's gameplay is polished, the writing is fantastic, the acting is superb, and the ending managed to make me cry. But even then, all of this pales in comparison to everything this art piece truly represents.
What Remains of Edith Finch is filled with excellent writing, striking visuals, and a significant sense of place, of people, of life's ephemeral nature and our relationship to it. And I do hope you'll play. When you're done, and while we're privileged enough to still be here, we can talk about how strange, fleeting, and frustratingly beautiful existence really is. There will be cheese, there will be wine and there will be the unfathomable reality of our own bright-but-brief short stories.
It's only through a combination of rich, collaborative, and altogether interactive elements that something like this can be born, a piece of software that shirks tedious story and plodding industry conventions in favor of pummeling sound and pure, unadulterated gameplay. In that regard, Aaero is exclusively, utterly, and unapologetically 'video game'.