Lucas White
By itself, 3D World is a game absolutely crucial for any Super Mario fan, and having it on such an appealing platform as the Switch is hard evidence that the hardware does matter. With Bowser’s Fury and little updates like online play, it makes this the definitive way to play one of Nintendo’s biggest and best individual platformers.
I don’t think it’s a total swing and a miss like Super Neptunia RPG was, but that may have made the experience more disappointing considering all the parts I liked.
You don’t “Git Gud” at Ghosts ‘n Goblins. You suffer. You persevere until you make it to the other side. But Resurrection is the first one that doesn't hate you for trying.
As part of the collection we’ve seen several releases of now, there’s nothing surprising here in terms of bells and whistles. Code Mystics’ emulation wrapper is awesome as usual, with all the different frames, visual tweaking and multiplayer options you’ll find in all the other ones. Perhaps most importantly, Match of the Millennium appearing here means that we don’t have to worry about the Capcom licensing being a barrier.
Challenging the Musou part to fit in rather than the other way around, this game manages to catch even someone like me, a lifelong Musou evangelist, off guard. I’m here for it, at least in this specific moment.
Atelier Ryza 2: Lost Legends and the Secret Fairy is an excellent sequel to an already great game, and the two together really feel like a flashpoint for the series. These games have always been curious to outsiders, but hard to get into, even if you love JRPGs. But what we have here is the result of decades of iteration, and a breakthrough that gives Ryza 2 healthy audience-expanding potential.
This isn’t a huge game you invest all your brain juice in; it’s a chance for JRPG nuts like myself to take it easy but still get that dopamine hit. There isn’t a lot to it, but everything there is appropriately presented and works as you expect it to.
At the end of the day, it’s just nice to see things like this happen.
Fatal Fury: First Contact is an awesome game. It doesn’t look good if you compare it, as an individual purchase, to its peers that are also available. But those games don’t exist without this one.
Collection of SaGa contains one of the more fascinating chapters of Square Enix history, and I encourage any longtime or new Final Fantasy fans to check it out. Like I said earlier there are hurdles here, but with some real JRPG treasure on the other side.
For such a small-looking game, Monster Sanctuary is bursting with content and reasons to touch all of it. From the enticing loop of running around an ever-growing map to finding and evolving new monsters, I found myself losing hours at a time to this little gem.
Save the World never felt “wrong” or “off-model” or anything, but the remastered elements here feel like missing pieces we never knew about.
There’s a particular value in this work, a source of optimism, humor and joy emerging from a non-Nintendo developer at a time when it might be needed most. The world is an ugly place, but Immortals wants to remind us there are good parts, too.
If this is the kind of game that can happen with Nintendo and Omega Force both getting their proverbial hands dirty, then I hope this partnership only escalates from here.
You get a solid game, improved via horsepower, and treated by the devs with additional content and updates in response to feedback.
I had a fun time with the music, and am set up for whatever’s next without needing to maintain a bunch of YouTube bookmarks. Mission accomplished.
I kept playing and playing, and just couldn’t settle on how I felt about its stories and systems. But when I sat down to write and could barely remember who the characters in each alliance scenario were, that clenched it.
While it noticeably stumbles in various spots, Like a Dragon is an obvious experiment that’s as close to a slam dunk as it was ever probably going to get. I hope we see more of this, and that the Yakuza team continues exploring this setting beyond the mafia drama.
This isn’t the kind of cerebral character action experience offered by the likes of Devil May Cry or Ninja Gaiden, but it isn’t on the opposite extreme either. It’s a solid, polished, competent sword fightin’, zombie splatterin’, anime-inspired romp that is exactly what it presents itself as. You’ll laugh, have fun, roll your eyes, and totally ignore the gallery menu.
I wish the combat had a little more nuance to it, but the rock-solid platforming and silly minigames more than made up for it. It’s a great alternative to all the oppressive horror games coming out this month, and I’m super glad I tripped over it. It’s good!