Lucas White
So while some of the older game vibe hurts it some, there’s also a lot to this game that simply isn’t in other ArcSys or anime fighters. That helps this game retain its identity and stand as a must-play for Persona fans. Once rollback kicks in, there’s a good argument to be made for keeping Ultimax going for years to come.
Atelier Sophie 2 resulted from Gust dropping the first game in an alchemy pot and boosting its quality and traits. It’s an interesting dedication to a years-old Atelier, revisiting systems even if they seem “dated” compared to the Ryza games, but altering them to still bring some flavor and iteration to the table.
So that’s Monark, a game that really doesn’t do much for me. But at the same time it’s a fascinating game that wants to do things a little differently. You won’t play another JRPG operating like Monark anytime soon. Monark doesn’t hit the mark but it shows us there are folks in the industry taking these swings, even in historied spaces like JRPGs. And there’s a demo, so I sincerely reccommend giving that a whirl and seeing what you think.
This is definitely the best KOF has ever been in 3D, and as a newcomer to actually learning how to play well, I’ve had a blast.
With a high barrier to entry and not much of a story to tell, Sifu is going to have a limited audience. That audience will love it, but a lot of curious onlookers will be turned away at the door.
SNK vs. Capcom: Card Fighters' Clash is definitely one of the most celebrated cult classics in the NGPC library, and starting the year off with it feels like a smart move.
Even when the story is about something serious or surprisingly dark, the endearing relationships between the girls and the whimsical environment they explore throughout the game do everything they can to chill you out.
If I could describe the latest MegaTen joint with one phrase, it would have to be “a lot.” This game is a lot.
There are bits and pieces that are cool or interesting, and others that are either duds or just too awkward to pass off as decent storytelling.
Gley Lancer may be one of the best examples of official emulation, like, ever made.
Metroid Dread feels more like a tribute to those games than the next in line. It’s all flashy and high octane, turning Samus into a Hollywood action hero who kicks ass and takes no shit. It’s “Metroid is awesome” blown up into a major game release, with some canon-extending cutscenes bolted on.
Super Monkey Ball Banana Mania is a moment of stubborn insistence these games are dope, and it does everything it can to justify its stance. It’s the truth, after all, and it’s nice to see how gracefully Banana Mania achieves its goal. It’s a feel-good moment on the Super Monkey Ball timeline.
Mary Skelter Finale stands out not only as the big ending for the trilogy, but also an excellent overall package that lets you start there without missing a scrap of storyline. This stuff is a niche within a niche to say the least, but gorehounds, anime dorks and dungeon devotees can eat pretty well here.
Super Mario 3D All-Stars is video games in 2020. It’s messy but deceptively ambitious. It’s confused about what it is, but there aren’t any good answers anyway. It was built in alien surroundings during a global disaster. The corporate machinations around it don’t make any practical sense. Nobody truly knows how it was made, but is an expert on how it was made. And yet if you’re the right person playing it at the right time, it’s magical. Now I have to score this. Mamma mia.
It’s wild, nonsensical, hilarious, fast and sometimes a little annoying. But I’m gonna keep coming back to it every time I remember I have it.
As it stands Ultra Age is one of the most impressive small-scale 3D action games you can get a hold of.
Tales of Arise is full of heart and energy, and isn’t afraid to stumble along with its characters as it explores complicated subjects. It’s messy in a way that feels realistic, despite all the monsters, magic powers and ridiculous outfits.
Despite some awkwardness, I really enjoyed my time with Sonic Colors Ultimate. It helps that I never played the original, so the game’s brilliant art direction is washing over me like a weird anime tidal wave.
If you’re curious about the history of arcade games, especially ones like Space Invaders that have been constantly iterated upon over four decades, Space Invaders Invincible Collection is a good place to start. It isn’t completely comprehensive and it’s technically missing one of its games, but it has its own share of unique content you can’t get anywhere else.
This is as much a compelling, mysterious videogame adventure as it is a janky, flawed game not always able to nail its ambitions. If Tormented Souls was a PS2 game we’d be seeing $100+ online listings, just like many of its inspirations. It fits that space like a torn, bloody glove.