Lucas White
This isn’t a huge game you invest all your brain juice in; it’s a chance for JRPG nuts like myself to take it easy but still get that dopamine hit. There isn’t a lot to it, but everything there is appropriately presented and works as you expect it to.
At the end of the day, it’s just nice to see things like this happen.
Fatal Fury: First Contact is an awesome game. It doesn’t look good if you compare it, as an individual purchase, to its peers that are also available. But those games don’t exist without this one.
Collection of SaGa contains one of the more fascinating chapters of Square Enix history, and I encourage any longtime or new Final Fantasy fans to check it out. Like I said earlier there are hurdles here, but with some real JRPG treasure on the other side.
For such a small-looking game, Monster Sanctuary is bursting with content and reasons to touch all of it. From the enticing loop of running around an ever-growing map to finding and evolving new monsters, I found myself losing hours at a time to this little gem.
Save the World never felt “wrong” or “off-model” or anything, but the remastered elements here feel like missing pieces we never knew about.
There’s a particular value in this work, a source of optimism, humor and joy emerging from a non-Nintendo developer at a time when it might be needed most. The world is an ugly place, but Immortals wants to remind us there are good parts, too.
If this is the kind of game that can happen with Nintendo and Omega Force both getting their proverbial hands dirty, then I hope this partnership only escalates from here.
You get a solid game, improved via horsepower, and treated by the devs with additional content and updates in response to feedback.
I had a fun time with the music, and am set up for whatever’s next without needing to maintain a bunch of YouTube bookmarks. Mission accomplished.
I kept playing and playing, and just couldn’t settle on how I felt about its stories and systems. But when I sat down to write and could barely remember who the characters in each alliance scenario were, that clenched it.
While it noticeably stumbles in various spots, Like a Dragon is an obvious experiment that’s as close to a slam dunk as it was ever probably going to get. I hope we see more of this, and that the Yakuza team continues exploring this setting beyond the mafia drama.
This isn’t the kind of cerebral character action experience offered by the likes of Devil May Cry or Ninja Gaiden, but it isn’t on the opposite extreme either. It’s a solid, polished, competent sword fightin’, zombie splatterin’, anime-inspired romp that is exactly what it presents itself as. You’ll laugh, have fun, roll your eyes, and totally ignore the gallery menu.
I wish the combat had a little more nuance to it, but the rock-solid platforming and silly minigames more than made up for it. It’s a great alternative to all the oppressive horror games coming out this month, and I’m super glad I tripped over it. It’s good!
It’s too edgy and incomprehensible to be a good story, too blurry and noisy to look nice despite all the clear effort, and the combat system ultimately adds up to grinding and making your basic numbers go up. It’s a style over substance kind of situation, but without the style to actually pull that off.
Torchlight III is a totally adequate action RPG and absolutely feels like a new Torchlight game. Anyone worried about weird, holdover free to play elements or significant jank from the project changing directions needn’t be worried.
If you just let Crash Bandicoot 4: It’s About Time wash over you, you’ll probably have a great time. But if you want to dig in more beneath the surface, or dress Crash up like a pirate, you’ll be leaving that great time behind.
I don’t even really like the combat that much relative to some other games. But because of all the synergies, because of the loop-driven storytelling, and because of the overwhelming quality of the music, visuals, acting, and more I’m still working my way to the true ending. At the end of the day I just want to know everything all these characters have to say.
It isn’t the game it could be, or the game I see in my head when I think of its concept. But it’s an earnest, goofy, breezy, little multiplayer brawler I can enjoy with my wrestling fan friends without trying to make sure everyone understands the controls over on the simulation side.
Unlike that other game about the mushroom-y apocalypse, Void Terrarium is an optimistic game despite its dour premise. It isn’t afraid to be funny even in a sad context, and it really clings onto a sense of hope.