Roger Hargreaves
An unlikely mix of the bland, the predictable, and the surprisingly excellent – which only makes the mediocre end result all the more frustrating.
A carefully considered sequel that avoids upsetting existing fans and offers an olive branch to newcomers – but although the PC version is the best it's by a slimmer margin than many would've hoped.
The least hand-crafted horror game ever, whose legion of design missteps and tepid scares make the worst of an already clichéd set-up.
The best Nintendo sports title for several years and although it offers little in terms of innovation it's certainly not short of content or addictive fun.
Not an evolution like the last game, and certainly not a revolution – there's a great deal of fun still to be had in Trials Fusion but unfortunately not much in the way of new ideas.
Less than the sum of its many and varied parts, Mercenary Kings never gets the mix of modern and retro influences right – apart from with the amazing visuals.
One of the weakest Lego games of recent times, and not just because the formula is getting old but because The Hobbit isn't a particularly good fit for it.
The next gen space combat simulator now plays almost as good as it looks, even if there are still many more improvements needed.
It won't win over Diablo III haters but this is a competent expansion that will renew the addiction for fans and help to earn new ones.
The game may never live down the notoriety of its designer but this is still one of the most entertaining and imaginative indie games of the last decade.
A brief but entertaining prologue that is marred by the question of value for money and an empty story that has no resolution unless you buy the next game.
An expansion that improves on almost every aspect of the original, fixing obvious flaws and adding a much greater sense of variety to what is now one of the best retro role-players around.
A slight improvement on the first episode, but still basically just plot set-up for a story that too often feels out of your hands.
Series fans may view it as a disaster but the problem is that Thief isn't even interesting enough to get angry about, despite the well hewn stealth gameplay.
Treasure’s cult 2D shooter remains as uniquely entertaining as always, and surprisingly well adapted for a modern PC.
Not quite Scary Movie but certainly not the video game equivalent of Airplane, although the fact that it even tries to be is almost recommendation enough.
Repetition and overfamiliarity are always the best ways to nullify fear, but until they set in this is one of the most effectively scary video games ever made.
That the controls are frustrating and imprecise is kind of the point, but what's less forgiveable is how poorly Octodad seems to understand its own premise.
A superb multiplayer game with some of the best virtual sword-fighting ever seen, giving you the best reason to crowd round a PC since a kitten did something cute on YouTube.
The action side of things is weak but as an interactive meditation on mortality and predestination this is an impressively thought-provoking indie experiment.