Roger Hargreaves
An impressive mix of game styles, and some of the most rewarding speed runs in recent memory, but that only increases the speed at which levels start to blur into each other.
Still the funniest and best-looking entry in the series, even if it’s the least innovative. And despite a few graphical flaws the PS Version is the definitive edition.
Another uninspired expansion that features some enjoyable new enemies and encounters but fails to excite in the same way as the parent game.
The first Telltale finale where your choices carry true weight, but the inconsistent and contrived characterisation means it comes at considerable cost.
By ironing out the last few wrinkles from the original console versions, and adding in a few extra features, Diablo finally feels at home with a gamepad.
One of the best action puzzlers for several years, made all the better by some surprisingly distinctive storytelling and visuals.
There's a kernel of an interesting idea here but it's so grossly underdeveloped that not even the involvement of Neil Gaiman, and a respected developer, can save it.
A competent but unsurprising slice of downloadable content that features a solid challenge and plenty of content, but too little in the way of new ideas.
A longer running time helps address one of the few flaws with the original game, and single-handedly makes up for the lack of official new Metroid and Castlevania games.
An always welcome celebration of one of the 16-bit era's most innovative and cinematic arcade adventures, even if its gameplay irritations are even more obvious in today's world.
A small improvement on the last game but until the issues with the artificial intelligence and other bugs are fixed Sniper Elite will always be off target.
A heavy-handed but impressively sincere attempt to tackle a subject most other games would never dare, with the end resulting being both affecting and entertaining.
A game where sadly the idea is a lot better than the execution, especially given the low budget visuals and mediocre script.
Not all of the game's bold ideas are entirely successful but in terms of the visuals, music, and storytelling ambition this is one of the most absorbing indie adventures of the year.
An imaginative spin on retro 2D shooters, whose unconventional gameplay and visuals are a prime example of what makes indie gaming so exciting – despite some notable rough edges.
A so-so episode, which relies too much on cliché and Clementine's increasingly rapid transformation into a child superhero. But there's still some effective drama despite it all.
A very British sense of humour and a compelling mix of Metal Gear and DayZ, but the randomised maps and dispiriting endgame does it no favours.
A Frankenstein's monster of other people's ideas, that if not for the sleazy script would be laughable in its desperation to include every fantasy cliché imaginable.
A superb mini-game compilation that's as addictive and raucously entertaining as it is ugly, with Johann Sebastian Joust blurring the lines between video and parlour game.
It can be a little inconsistent in terms of both actions and puzzles but late entry or not this is one of the funniest and best-presented adventures of the year.