Danilo Dellafrana
Windjammers 2 is the triumph of Dotemu's playability and dedication: the arcade spirit of the past lives again in a sequel that is philologically irreproachable and has a great personality. A very good result, that could be further improved with a greater emphasis on the single player aspect.
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Clockwork Aquario is a miracle of preservation, but that doesn't make it a game for everyone. Arcade fans will welcome it, but others will find it difficult to continue playing after finishing it the first time, and the scoring system isn't particularly creative. In any case, the low price should keep even the merely curious happy.
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Big Brain Academy: Brain vs. Brain is a splendid puzzle game that suffers from a certain repetitiveness and finds its reason for existence in the race for the highest score. I'd definitely recommend it to gamers with a family who loves the idea of using video games to spend a few evenings playing together.
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Shin Megami Tensei V manages to improve on a supposedly perfect combat system by introducing new options that offer a welcome extra level of complexity. The storyline is a little less convoluted than usual, and the graphics engine struggles at times, but the end result is a truly impossible-to-drop RPG and one of the most successful exponents of the genre on Switch.
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From a certain point of view, Pokémon Brilliant Diamond is a remake that doesn't like to take too many risks, improving on the original experience without making any major changes. Yet this is also its greatest strength, especially for those who never played the original chapters on DS. The result is an authentic recreation of a historical title, polished and cleaned up from outdated game design elements.
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Blue Reflection: Second Light is a fine role-playing game, with a pleasing art direction that makes up for its cross-gen nature and modest budget. The storyline takes a while to get going and the multi-faceted combat system tends to drag common encounters for too long, but overall the game will surely appeal to those who don't mind the unusual setting.
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Mario Party Superstars is a great episode, so respectful of the past that it's not afraid to pay homage to it by improving the basic formula, while adding a much-needed feature like online play.
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An official version of Super Robot Wars on our PCs is a long-cherished dream, but it's not an experience for everyone. Certainly not for those expecting a deep and challenging strategy game, as almost the entire experience plays on fanservice. Not to mention a roster incapable of giving back the encyclopaedic feeling that an event like the 30th anniversary would require.
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The Caligula Effect 2 is the kind of experience that works on paper, with a good basic idea and potentially intriguing protagonists. The game, however, is a hymn to banality and boredom without any redeeming traits. Fans (?) of the first game, with which it shares a weak narrative link, might find this game interesting. Everyone else should stay away.
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The Castlevania Advance Collection is a fine piece of game preservation, collecting three good games and a half-assed dud thrown in for good measure. Joking aside, the games haven't aged as well as the NDS trilogy, but put together they make a must-have package for fans of the Belmont family.
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Actraiser Renaissance is a skilfully made remake, but it does suffer from a couple of major technical and stylistic uncertainties. If you love Actraiser I recommend giving it a chance: the strategic portion has been significantly expanded and even those who know the original by heart will find new elements to play with.
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Ni no Kuni II is a good game, rather on the easy side but blessed with a unique charm. This Switch version comes across as the least performant of the bunch, but the inclusion of DLC and portability are good reasons to consider it if you really don't have any other platforms to play on.
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amedec was a nice surprise: a cyberpunk detective story with a progression system that rewards intuition and perseverance without holding the player's hand. The dense network of questions and answers, together with the different endings available, guarantees robust replayability.
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WarioWare: Get it Together is a clever game: true to itself but incredibly fresh thanks to a simple yet ingenious intuition that revolutionises the axioms of the series without distorting it. It won't last long for lone players aiming solely for the end credits, but those with friends to challenge or collaborate with will find it a great party game.
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Sonic Colours: Ultimate improves on the fine game released many years ago on Wii, but after all this time it was fair to expect something more, especially for the hedgehog's 30th birthday.
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No More Heroes 3 is a glorious sequence of boss fights, spectacular, fun and crazy, but surrounded by a really bland open world. If you're a fan of Travis it remains a recommended game, especially considering the previous games adopted a very similar structure, but everyone else would do well to wait for a price drop.
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A year later, Ghost of Tsushima is still a great game, and this Director's Cut is the definitive version, especially if you own a PlayStation 5. It's a great experience, but it's mainly for newcomers: the improvements are welcome, but hardly enough to tempt veterans of the original.
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Fuga: Melodies of Steel is a role-playing game focused on storytelling and combat, cutting out usually fundamental elements like exploration: an atypical but successful recipe, drawing strength from a cast of young heroes that are impossible not to love.
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Samurai Warriors 5 represents the state of the art of the Musou genre: a game with divisive mechanics, yet refined and ready to give hours of fun to those who can appreciate this long-lived series. The others are unlikely to change their minds, although a demo is available on all platforms that I recommend you try.
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NEO: The World Ends With You is the worthy sequel to one of the most unique JRPGs created by Square Enix, and takes the strengths of its predecessor reformulating them as needed. The result is a unique game in style, mechanics and setting intended to keep completists busy for over fifty hours within a story full of twists and turns.
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