Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
Though failing to break new ground in platforming adventure, the scenery and general feel work while it lasts
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Breaking away from the more Zelda-esque adventure of the original to go roguelike feels like a smart move
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As the title suggests, you’ll be able to work in the “exciting” world of rewiring and fixing things, with little direction
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The clever card-based strategy series is back, this time with a new setting and some new tricks up its sleeve
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Somewhat excessive simplicity mixed with some control annoyances make this tough to enjoy
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While its retro Power Rangers vibe is fun, its puzzle-meets-boss-rush style may not be what you’re seeking
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Relatively light and breezy, practically mobile-esque play, but at a preposterous asking price…
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A lack of polish and attention to details make getting invested in this strategy board game experience a challenge
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While this can serve as a base for shared fun, the mini games are inconsistent with a few too many clunkers
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This action platformer is at least novel in its approach, and can be challenging, but won’t be for everyone
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Another case of a budget title taking a successful indie formula, dumbing it down, and fumbling the ball
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Featuring characters more unfamiliar to American audiences, the pacing of this beat-em-up is also quite unique
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When you imitate a classic it’s usually best to be sure you’re somewhere near matching its level of quality
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Taking a different approach, working to rebuild the environment rather than burying it, in development sims
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Those hoping for even a sliver of Cooking Mama-esque joy will quickly have their hopes crushed
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Proving that smart and effective game design can make even low-budget titles highly addictive
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Offers little more than a simple slot machine simulation with some scantily clad anime gals to ogle
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An interesting take on strategy, featuring procedurally-generated maps and what can often be a formidable challenge
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A pretty simple concept that has been implemented better before, but works well enough if you’re just looking to chill
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Another opportunity to explore, uncover secrets, and generally get creeped out in the world of DREDGE
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