Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
For more casual gamers this adventure that allows you to try to flex your digital artistry with limited tools may have some appeal
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There’s no doubt that in terms of presentation the game looks great, and has distinctive combat, but in terms of overall design it struggles a bit
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While having an undeniably dark / attractive look and ambiance, the gameplay and overall design lack refinement
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While hardly a looker, this is pretty unique roguelike RPG makes meticulous inventory management compelling
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While it can take a few beats to really groove with its strategic play, Howl looks great and provides a fair challenge
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Some odd design choices, weak overall play, and pretty barren environments await
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Undeniably gorgeous, charming, and wonderfully scored, this puzzle adventure is on the short side but memorable
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While perhaps a bit too similar to the original, and only weighing in at a little over a handful of hours, it still has loads of charm
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A charming, well-animated, and generally all-around adequate Metroidvania that still comes up a bit short in the space
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Undoubtedly giving off a feel of earlier days of grand environments, hacking, and slashing, but missing a spark to go next level
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An epic action RPG that compensates for pretty ordinary core combat with a multitude of skills and gear options
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The ideas are there for a mix of combat and puzzle-solving, but the clumsy controls make it stumble a bit
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Inherently multiplayer games are always a risk, but there’s no doubt this truly cooperative platformer is pleasant
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Lacking sensible table designs, physics, or even basic common features, calling this “pinball” is a travesty
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Lacking value-added features or even intuitive controls this feels like a stilted replacement for the in-person experience
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A roguelike platformer that you can play with others locally or online that provides variety but perhaps lacks personality
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A very ambitious retro-styled Metroidvania experience that works pretty well within the confines of classic expectations
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Collections are always a tricky proposition, and this is no different with about a 50/50 of good and forgettable included
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Mixing together pretty well-implemented traversal, slinging yourself around, a gripping story, and decent but repetitive combat
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Sharing much in common with its predecessor, this challenging Metroidvania has style but can be tough to love
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