Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
While its time-looping challenge to prevent disaster is interesting, the execution of its mechanics stymie easy enjoyment
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A pretty approachable modern-ish take on the classic tactical strategy RPGs of yesteryear with some soapy drama
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So it’s an “accessible” racing game with a variety of equine rides… but it is also quite limited and dull
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Embodying the indie spirit, determined to do its own thing proudly, this will be a home run for the right crowd
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There’s nothing wrong with another variation on Overcooked’s formula, but aside from theme this fails to differentiate
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This budget twin-stick shooter delivers a novel main game, but the magic is in 4 twin-stick takes on arcade classics
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While co-op space survival has been done, This Means Warp’s roguelike unpredictability steps it up a notch
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A story with some heart helps to somewhat elevate what otherwise is generally another variation on time management
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A pair of more traditional shooters and one banger that has a classic feel but plays quite well flesh out this mini collection
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Fans of busting ghosts or who may even enjoy doing some haunting online should find this to be quite engaging
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Grind, grind, grind some more… and perhaps you’d like to get some DLC too!
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Though it’s a pretty simple and budget-priced puzzle action game it manages to deliver a pretty great value
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Taking the SteamWorld franchise in a very different direction, mixing together city management with a bit of Dungeon Keeper
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This mix of rail shooting and low-budget FMV footage is simply a mess
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This time warping puzzler will bring some challenge but is treading relatively familiar ground without much new inspiration
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While the game seems to meet its modest goals for run and gun action, the experience is bland and not very rewarding
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An odd mix of logical challenges and a need for adept reflexes in spots that may struggle to find its ideal audience
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Deceptively challenging given its very colorful and animated appearance, it doesn’t take long to get you hooked
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This follow-up offers the same smart and polished management challenges as the first, but adds loads of new content and variations
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A quirky personality and story can’t compensate for technical issues, and a lack of compelling gameplay
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