Jake Yanik
Grim Dawn is one of the easiest ARPGs to recommend in recent years.
It's the most innovative shooter I've played in years.
From the first time I saw the art style of Darkest Dungeon, I knew it was going to be something special. What I couldn't have known is just how bleak the game would be—or how cruel.
Truly, Layers of Fear is a masterpiece to behold. Buy it. Play it. Buy it and have a friend play it while you watch if you're faint-of-heart.
I like Turok; but I like it as an N64 game where I can make excuses for its shortcomings based on its platform—in a vacuum where I can't compare it to other, truly great shooters.
Deserts of Kharak boasts an unprecedented beauty in its setting and world design, and its hand drawn-style cutscenes only add to that.
Truly, Mayan Death Robots is the kind of game I'd love to sit back on the couch and play with some friends.
Final Cut is definitely an improvement upon the Van Helsing trilogy, without a doubt.
I like Legacy of the Void—genuinely, I do. It's just that I don't really want to play it now that I've finished the campaign. The focus on unlocking and swapping between different units in the same slot makes for a highly customizable and highly "for your tastes" kind of experience in the campaign—I just wish that had carried over to the multiplayer to really shake things up.
Enhanced Edition brings a breath of fresh air into the Original Sin experience in a great way.
Anno 2205 can be relaxing and rewarding.
It's a simple premise that's executed perfectly.
I can see already that Vermintide will quickly become the next title that everyone's friends will be playing.
Beyond Sol is one of those rare games that smooshes genres together that don't usually get along, with an end result that is incredibly rewarding.
The Escapists: The Walking Dead is a very fun little game.
The game makes such a point to establish itself as a tangential side story to the franchise that I have trouble recommending it to even the most avid of Persona collectors.
SOMA is one of those once-in-a-generation experiences that so wildly defies both expectation and assumptions that I can say with confidence that it will forever impact how we define video games.
Skyshine's Bedlam is a worthy addition to my collection.
Gryphon Knight Epic is a challenging and enjoyable—if forgettable—little shoot-'em-up with plenty of nostalgia to offer the 25 to 35-year-old crowd.
But for all the pacing and control issues, as well as frequently being treated as though I can’t solve my own puzzles in a game made for adults, it’s still a game I highly enjoyed.