Jake Yanik
Torment is the purest expression of Infinity Engine RPGs we will ever see in the modern age.
It's not a perfect game, but in its own little way, it sort of is, and I'd expect no less from the team that brought us RCT2 and 3
It's a simple enough formula consisting of shooting and completing objectives—usually by shooting
I mean, once you spoof the recognition software for a door using a coat rack, a jumpsuit, a sweaty headband, and an Etch-a-Sketch depiction Bob’s face, you can start to appreciate the game for what it is: honest, silly storytelling
If Undertale and Cave Story weren’t enough for you, Creepy Castle is the fix you need.
Where Syndrome should have been a love letter to classic sci-fi horror games, it instead feels like a drunken, rambling text sent at three in the morning.
All of the tedium, none of the excitement: Motorsport Manager is the perfect sim to relax to.
I give it four thumbs up.
Event[0] feels a bit like getting HAL9000’d by BMO from Adventure Time
Unbox took me back to a time when games were about fun.
N++ has an excellent blend of stylishly simple visuals and taxing puzzles, all put to an excellent soundtrack.
Phantaruk is a first-time survival horror romp that, sadly, tells better than it shows.
Shattered Skies commits a crime much worse than simply being a bad game; it’s dull. It’s also uninteresting, static, and barren.
A horror experience Dead by Daylight is not.
In its feature-complete state, Starbound feels like a much tighter experience than it had in the past, and rather uniquely for the "Terraria, but…" genre, it actually has its own story that takes players across parts of its randomly generated galaxy and introduces them to the various playable races along the way.
Much like Vermintide itself, it may not be groundbreaking in any one way, but it's reliably and consistently fun, and still beautifully immersive in that Warhammer sort of way.
If the basic premise of letting loose giant, hulking murder-mechs and terror-tanks on city districts literally full of destructibles and enemies is cool, then the execution is absolutely magnificent.
Considering that it’s both free and quite probably the best ARPG that we’ll ever see, I can think of no valid excuse not to give it a whirl.
I may wish a plague of locusts on Ubisoft support, but I tip my hat to the masters over at Massive Entertainment.
Stardew Valley has been the most rich and heartwarming experience I've had in a game in years.