Alexander Leach
To be clear, if you only buy one of the three DLC, then purchase this one. It's the strongest of the three, and actually might be better designed than the game proper.
PC users have received their Dark Souls II experience entirely intact, and then a bit.
Broken Age has delivered what it promised, quite wonderfully. This initial offering of the first half, and the promise of a conclusion to come at no extra cost, is enough to earn it attention for its beauty. The second half, and its subsequent review, will bear the weight of the example its opening gave, and will decide whether this game is worth the score I give it.
This game deserves attention. It's a good addition to the rogue-like, and nobody else is going to get a chance to make rhythm-based games like this again. The bar's set pretty high after this.
it's a quite fun online board game
The Ashes of Ariandel breathed new life into a game that was already strong and vital, and set the stage for the final chapter in its dark saga.
I am still playing, which is always a key for games, and will be reporting more when I hit end-game and see what's available. There will always be more to do in the Black Desert.
Child of Light is one of those games where the less you know about the plot, the more fun it is
It's not a hard game by any means. Most puzzles are simple and straightforward, and missions always give you prompts as to which character is necessary for each obstacle.
Pillars stands on its own as an immersive world and fun gameplay experience.
This game shows that the bar's set high and they can reach it,
It is superior to the original game at a glance, and I believe it's a strong game in its own right.
With this kind of game, it's easy enough to say that the difficulty is intended, but some of these reactions tended to stray close to interrupting experience rather than enhancing it.
Even going back to the old content isn't a pain, as it still holds up under scrutiny. The new areas, though, feel more alive - you're part of a grand operation, with many smaller sub-objectives to complete in order to achieve victory. I am largely happy with this.
The character designs are rather impressive, with each 'race', for lack of a better term, immediately recognized along with their associated emotion.
The overall experience lost its charm quickly enough that I had no desire to pursue the Hardcore or Survival modes.
As good-looking and distinct as everything is, it gets old fast, because the actual scope of puzzles and levels are limited and extremely formulaic.
The most disappointing area is tied to another optional boss, accessible only after you gain the titular Crown using the 'enter memory' mechanic. It lacks any of the distinct qualities of the Iron Keep or the Brume Tower, consisting of a series of windowless iron rooms and arranged ambushes.
At worst, it's a cautionary tale about getting too much money and getting too ambitious with that money.
Tormentum feels like one of the dreams I (and many other teenagers) had from time to time. Inspiring to the imagination and often evocative, but easily forgotten.