Alexander Leach


38 games reviewed
72.0 average score
70 median score
36.8% of games recommended

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CGMagazine
Alexander Leach

In the end, The Elder Scrolls Online: Morrowind was a fun experience.

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CGMagazine
Alexander Leach
Oct 24, 2016

The Ashes of Ariandel breathed new life into a game that was already strong and vital, and set the stage for the final chapter in its dark saga.

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CGMagazine
Alexander Leach
8.5 / 10.0 - Black Desert Online
Mar 15, 2016

I am still playing, which is always a key for games, and will be reporting more when I hit end-game and see what's available. There will always be more to do in the Black Desert.

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CGMagazine
Alexander Leach
7 / 10.0 - Cobalt
Feb 19, 2016

What we have here is a charming little action game with a lot of detail—not every detail matters, but there's solid effort put into making the machine work.

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CGMagazine
Alexander Leach
Nov 16, 2015

Even going back to the old content isn't a pain, as it still holds up under scrutiny. The new areas, though, feel more alive - you're part of a grand operation, with many smaller sub-objectives to complete in order to achieve victory. I am largely happy with this.

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CGMagazine
Alexander Leach
Oct 19, 2015

It can be fun to play, but I don't see any staying power.

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CGMagazine
Alexander Leach
9 / 10.0 - Armello
Sep 11, 2015

it's a quite fun online board game

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CGMagazine
Alexander Leach
7 / 10.0 - The Deer God
Sep 9, 2015

The Deer God ultimately lacks in impact, beyond its calming visuals and music.

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CGMagazine
Alexander Leach
6 / 10.0 - Fairy Fencer F
Aug 20, 2015

Overall, I'm of mixed feelings about this game. I stuck with it for the long-haul without feeling like it was chore, but there's a whole new-game-plus section to the game I've not tried, and I'm not sure I want to see how it changes things, even though the Steam Achievements spoil some intriguing ideas. I might be content to leave it, as the issues it had failed to capture my heart, even with the charm it had.

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CGMagazine
Alexander Leach
Aug 10, 2015

The overall experience lost its charm quickly enough that I had no desire to pursue the Hardcore or Survival modes.

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CGMagazine
Alexander Leach
Aug 5, 2015

A few bizarre twists and noted historical mutations left me equally confused and intrigued.

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CGMagazine
Alexander Leach

his game isn't quite as painful as the previous game to me, but it doesn't quite do anything new.

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CGMagazine
Alexander Leach

In the end, the missions just aren't enough to really make this stand out too strongly.

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CGMagazine
Alexander Leach
8 / 10.0 - Sym
May 14, 2015

With this kind of game, it's easy enough to say that the difficulty is intended, but some of these reactions tended to stray close to interrupting experience rather than enhancing it.

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CGMagazine
Alexander Leach
7 / 10.0 - Broken Age: Act 2
Apr 29, 2015

At worst, it's a cautionary tale about getting too much money and getting too ambitious with that money.

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CGMagazine
Alexander Leach
Apr 22, 2015

This game deserves attention. It's a good addition to the rogue-like, and nobody else is going to get a chance to make rhythm-based games like this again. The bar's set pretty high after this.

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CGMagazine
Alexander Leach
Apr 8, 2015

Pillars stands on its own as an immersive world and fun gameplay experience.

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CGMagazine
Alexander Leach
Mar 15, 2015

Tormentum feels like one of the dreams I (and many other teenagers) had from time to time. Inspiring to the imagination and often evocative, but easily forgotten.

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CGMagazine
Alexander Leach
7 / 10.0 - Total War: Attila
Mar 1, 2015

This game takes many hours to play a campaign, which is a definite plus, but those hours can be quite tedious when cutscene loading and strange hang-ups occur.

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CGMagazine
Alexander Leach
6 / 10.0 - Grey Goo
Jan 28, 2015

If you want something other than StarCraft, it might be worth the time.

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